Deus Ex 3 Announced
by Chris Faylor, Nov 26, 2007 9:37am PSTEidos has announced the long-awaited third entry in the Deus Ex franchise, the sci-fi RPG shooter series originally handled by Ion Storm. The game is being developed at Eidos' recently formed Montreal studio for unspecified consoles, though PC, PS3, and Xbox 360 editions are likely.
The game is currently at an extremely early stage. General studio manager Stephane D'Astous told Gamasutra that the team just received approval for the title's proof of concept. The team will be allotted up to two years for development, suggesting the game is targeted for a holiday 2009 release.
"[Deus Ex] was very highly rated at its release in 2000, and we have this great huge mandate to do the third one, and everybody is very excited," noted D'Astous. The existence of the title was suggested in an Eidos interview earlier this year.
Deus Ex creator Warren Spector, who was also a producer on Looking Glass' original System Shock, is not likely to be involved with the project. Spector's company, Junction Point Studios, was recently acquired by Disney, with the creator noting that his next game was, "the only project that could've tempted me to leave the world of independent development."
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Comments
Yes DX1 was "better" because it came out first, and at the time it did things a lot differently than other shooters. It gave everyone a great first impression, and when DX2 came out, people's expectations and were, apparently, way too high. I'm sorry, but DX2 is NOT going to give you the same game play experience as DX1, nor will DX3. The same way Metroid Prime 1 was "The Best", and while Metroid Prime 2 and 3 were both great games, they will never EVER be as good as Metroid Prime 1 because there were not FIRST. Catering to people's nostalgia is the worst thing a game can do because nostalgia is a spiraling pit of death from where there is no escape. A good developer will deliver what you want, not what you THINK you want.
DX2 was different than DX1 because it gave you more game play decisions within a level environment. It still had great atmosphere through audio and visual. It made the character more streamlined and thus more accessible to the non-hardcore player. It gave you a PowerUp Buffet which, unlike DX1 or SS2, didn't punish you for the rest of the game if you happen to make a poor choice in upgrading your character. Yes there was poor performance and the levels were small with a lot of load times. The 'side quests' were sometimes dull and not interesting. And I too didn't like the the decision to drop skills in favour for JUST augmentations. It wasn't the best shooter out there, nor was it the worse, but it was entertaining and moody. Yet so many people treat it like it was the worst thing since E.T. for Atari.
So what is it that everyone expects from DX3? What review score do you want DX3 to get before you will say "Hey, it's a good game!"? 85%? 90%? 100%? Are you seriously expecting the game play to be exactly the same as DX1, hoping it will give you that same feeling you got the first time you played the game back in 2000? It's not gonna happen and you know it. As long as it's entertaining and provides a fun experience, maybe even be a thought provoking game, it will be worth it.
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They need to go back to what made the first game great: hard choices that you enjoy making. My game design mentor, Joe Williams (Mac gamers may know the name) used to say that great games are about "delicious decisions in pursuit of a goal." DX1 was all about that.
Spending skill points and installing upgrades was heart-wrenching at times, because the decisions were tough to make. But they were also the most enjoyable element of the game, because the choices you made MATTERED. Unlike in the sequel where you start out with full skill in every weapon, and modules can be swapped out (and are frickin' EVERYWHERE.) Deciding to plug in the speed boost upgrade means nothing if you have six more upgrade modules in your pocket you can swap in when you run into a situation where you'd rather have run silent.
TL;DR: Please do not consolize this game.
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It didn't feel non-linear in any way!
We all know what made Deus Ex awesome. Let's hope that they start over from scratch.
Oh yeah, and someone make a Shadowrun RPG please??!?!?
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75% of you shit heads are pirating this anyway, so shut up.
To the honest folk out there, god bless and have a good holiday run.
Even if it means 60 hour crunch time weeks.
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I can't believe it DEUS EX 3 !?>!@?!?@!@
Deus Ex is the best game ever omg omg I'm so excited omg
But it won't be a PC orientated release. It will be a Bioshock at best.
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2) levels must be bigger than my basement and have true branching pathes
3) Forget the plot in IW
4) Bring back Paul as playable
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Please dev team, play DeusEx 1 and take lots of notes.
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teaser trailer.
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oh but how much fun it was. The first level kinda sucked, but after that it was fucking gold!
Deus Ex2... i never even played past for the first level because it seemed so dumb and broken.
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however, I think that's becaue I played it awhile after it came out and i had very low expectations for it because of how badly it had been torn apart.
also I think this game will be complete crap, probably never finish and if it is it'll be rushed and buggy. 22 years is not a long enough dev time these days, not for a good game.
Oh, and to top if off, GSC just signed up with MS, so you can probably expect STALKER 2 to "lead" on 360 as well, and before the bus leaves, ID software can fit under the last tire with RAGE on all platforms next year.
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I don't need to see any screenshots, trailers, interviews, or previews to know that this is going to be a complete and utter turd, and a travesty to the Deus Ex name.
I'm bookmarking this so two years from now I can boast about how right I was.
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I'd like to see Spector involved as a consultant with the project. And when someone comes to him with an idea and it sets alarm bells off in his head, I'd like to see him say "No" this time, instead of just letting it slide in the off chance that it could be a good design decision. Remember those alarm bells in DX:IW, Warren? You said yourself in an interview that unified ammo set off alarm bells in your head, but you let Howard whoever-he-was do it anyway thinking that change was good.
In conclusion, Warren please offer yourself as consultant to Eidos Montreal. Eidos Montreal, please offer a request to Warren as consultant.
1)Implement original Deus Ex design doc
2)Add nice things invented in last decade, for example cover mechanics, decent lip-sync and streaming worlds
3)Add new story, referring to original
4) PROFIT
I HAVE REMOVED THE ??????? SO YOU CAN'T SCREW UP.
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Bless us, oh Lord, despite our faults and stuff, and bless Eidos Montreal, that they may not repeat the sins of the Invisible War, but rather follow your path, the path of Deus Ex, the one and true best single-player FPS ever. Look down upon us, o savior, and grant us seperate ammunition types, and maybe experience points and skills although I didn't miss that as much as some people. Recieve our prayers, so that the game is still Unreal Engine, but make JC's model taller then in I.W. Also, proper widercreen support in menus, for fuck's sake. Amen.
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Character Stats.
An Experience point system.
An Inventory system.
No universal ammo.
Locational based damage system like in the original.
Multiple paths to get through every mission.
Bonus areas with extra goodies that are optional.
Multiple endings.
IM sure i can think of more but thats a start. Sadly It will prob be
dumbed down for the lowest common denominator for the average brainless
console n00bs.
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Any word on who is attached to this project? Warren Spector is out, but who is writing/designing/and producing it?
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I see, I see. Say, why did you neglect to mention the second of these three games?
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