advertisement

Deus Ex 3 Announced

by Chris Faylor, Nov 26, 2007 9:37am PST
Related Topics – Deus Ex: Human Revolution

Eidos has announced the long-awaited third entry in the Deus Ex franchise, the sci-fi RPG shooter series originally handled by Ion Storm. The game is being developed at Eidos' recently formed Montreal studio for unspecified consoles, though PC, PS3, and Xbox 360 editions are likely.

The game is currently at an extremely early stage. General studio manager Stephane D'Astous told Gamasutra that the team just received approval for the title's proof of concept. The team will be allotted up to two years for development, suggesting the game is targeted for a holiday 2009 release.

"[Deus Ex] was very highly rated at its release in 2000, and we have this great huge mandate to do the third one, and everybody is very excited," noted D'Astous. The existence of the title was suggested in an Eidos interview earlier this year.

Deus Ex creator Warren Spector, who was also a producer on Looking Glass' original System Shock, is not likely to be involved with the project. Spector's company, Junction Point Studios, was recently acquired by Disney, with the creator noting that his next game was, "the only project that could've tempted me to leave the world of independent development."





Comments

51 Threads | 209 Comments
  • What I don't understand is why people say that DX2 was a "horrible" game. Seriously, the game has an average rating of 83%, Gamespot gave DX1 an 82%, and DX2 an 80%, and it's a horrible game? And now people are saying that DX3 will be even worse, yet no one has seen any game play footage, screenshots, nor any descriptions of what the game is. Lets say the review trend will continue and it will get 78%, that's still not bad.

    Yes DX1 was "better" because it came out first, and at the time it did things a lot differently than other shooters. It gave everyone a great first impression, and when DX2 came out, people's expectations and were, apparently, way too high. I'm sorry, but DX2 is NOT going to give you the same game play experience as DX1, nor will DX3. The same way Metroid Prime 1 was "The Best", and while Metroid Prime 2 and 3 were both great games, they will never EVER be as good as Metroid Prime 1 because there were not FIRST. Catering to people's nostalgia is the worst thing a game can do because nostalgia is a spiraling pit of death from where there is no escape. A good developer will deliver what you want, not what you THINK you want.

    DX2 was different than DX1 because it gave you more game play decisions within a level environment. It still had great atmosphere through audio and visual. It made the character more streamlined and thus more accessible to the non-hardcore player. It gave you a PowerUp Buffet which, unlike DX1 or SS2, didn't punish you for the rest of the game if you happen to make a poor choice in upgrading your character. Yes there was poor performance and the levels were small with a lot of load times. The 'side quests' were sometimes dull and not interesting. And I too didn't like the the decision to drop skills in favour for JUST augmentations. It wasn't the best shooter out there, nor was it the worse, but it was entertaining and moody. Yet so many people treat it like it was the worst thing since E.T. for Atari.

    So what is it that everyone expects from DX3? What review score do you want DX3 to get before you will say "Hey, it's a good game!"? 85%? 90%? 100%? Are you seriously expecting the game play to be exactly the same as DX1, hoping it will give you that same feeling you got the first time you played the game back in 2000? It's not gonna happen and you know it. As long as it's entertaining and provides a fun experience, maybe even be a thought provoking game, it will be worth it.























  • Warren, we need ya buddy!

    I'd like to see Spector involved as a consultant with the project. And when someone comes to him with an idea and it sets alarm bells off in his head, I'd like to see him say "No" this time, instead of just letting it slide in the off chance that it could be a good design decision. Remember those alarm bells in DX:IW, Warren? You said yourself in an interview that unified ammo set off alarm bells in your head, but you let Howard whoever-he-was do it anyway thinking that change was good.

    In conclusion, Warren please offer yourself as consultant to Eidos Montreal. Eidos Montreal, please offer a request to Warren as consultant.