BioShock PC Demo Released
by Steve Gibson, Aug 20, 2007 2:04pm PDTThe BioShock PC demo is now available for download on FileShack. Here is your thread to anticipate things and things. Firstly, it's been made very clear that you are going to need the latest NVidia or ATI drivers for your videocard. So here are the links that you will need :
- NVidia BioShock Drivers
- ATI BioShock Drivers (Click BioShock)
- FileShack BioShock PC Demo
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Comments
is the demo worth a download or would it run and look like crap on my rig?
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I mean, really, what's so special about this game? Okay, if you do manage to dig the setting, what else? It's just a Deus Ex rip-off, but without an awesome non-linear story and without character interaction. Oh, and that Atlas guy who contacts you with some microphone and tells you what to do: that's so freaking over-used.
If it weren't for the year-long, hype-building marketing campaign, I think the general population would be able to see past the "zomg grapfix". I'm amazed (and sort of appalled) that this game's rated so highly on gamerankings.com (at least on the 360). It doesn't come close to Deus Ex (1) and Half-Life 2, in my opinion. I even think Far Cry is cooler.
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nice
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I never saw much on the system requirements for this game.
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It looks like Bioshock's "widescreen" modes aren't true widescreen, just cropped 4:3, in both the 360 and PC versions. This is really disappointing in a highly anticipated AAA game. I, for one, won't be buying until it's fixed. This is just retarded.
http://www.widescreengamingforum.com/forum/viewtopic.php?t=11658&postdays=0&postorder=asc&start=0
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Athlon 3200+
1 gig Kingston PC3200
7800GT
17" CRT
vs
Xbox360 Elite + HDMI
46" Samsung DLP
Crappy 500W Koss 5.1 Surround Sound System
I think I'm gonna have to go with the 360 one...
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For anyone interested:
Played both the PC and 360 demos, and ran back and forth in my house to view the differences on a lower end PC vs 360 at various points in the demo.
My goal was to compare the visual aspects , not necessarily any gameplay mechanics / fps. Also, my interpretation is subject to my hardware/setup, so it certainly may vary for others - and to see if it seemed worth a PC upgrade (knowing how poor the FPS would be)
PC: Monitor (2405FPW DELL), 5.1 speakers, 1gig ram, Athlon 64 3200, GeForce 6800 ...not quite state of the art...
360: 360+ 720p plasma/Panasonic, 5.1 speakers.
In short summary, I found that the 360 is the better overall experience graphically for me. I think a large portion of that has to do with the vibrant colors on the plasma looked way cooler (ie the neon lights were great on plasma, but very dim on PC). I also found that the texture difference on the PC vs 360 was nearly non-existent. I thought a huge difference would be there , making the PC version much more 'crisp', but that wasn't the case. I found the textures looked nearly identical, especially when up close (they both looked equally low res , sadly.)
Even the distant objects (I find the 360 skimps on far away objects) wasn't much of a difference when looking down hallways, hardly enough for me to notice.
Only things the PC had better was better AA, and that wasn't overwhelming, and some of the smoke effects were better looking (but chalk that more up on a monitor vs plasma, than pc vs 360).
Given I tried to set up the graphics options on the PC/monitor , and 360/plasma to be as close as possible - it was my determination that the 360 version, oddly, was more impressive as a complete package given it looked more vibrant, and had better effects for the most part (water, neon/glow, lighting), and had practically the same textures, over spending a big cost to upgrade a low-end PC.
I'd be curious to hear about anyone with a top end rig compare to their 360.
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I know upgrades are inevitable. I was just hoping BioShocks technology would be a little more flexable.
Guess I'll have to wait for this, until I buy my Crysis ready rig.
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3.6GHz P4, 2GB, 320MB 8800 GTS, in case anyone cares.
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http://www.nvnews.net/vbulletin/showthread.php?t=96923&page=2
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I don't really care for the immediate contact with what basically felt like a tutorial npc once you went to the bottom. Instead of setting up the games environment to act like the tutorial, you have that guy barking at you and having you shoot up with plasmids before you have the slightest clue as to what is happening. It feels forced, inelegant , and like it was implemented to assist your average Joe gamer. I'm hoping it's just a demo thing though to get people up and playing the game.
How about a "What if scenario" for another game.
Would half life 2's intro have been as good if when you first met Barney, that he told you the whole situation between the humans, combine, and vortigaunts? IMO no. Instead that information is told gradually while exploring the environment, and bits & pieces from NPC's.
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Also, I knew nothing of the game so I really felt a bit confused as to wtf was going on ... but I just went with it.
nothing original, the effects are over the top for all the underwater visuals and kind of take away from the overall graphics realism.
i still dont get the whole little sisters thing, the girl from The Ring must have a great agent.
But I would play it if I found it for cheap.
Also not a big fan of the "nvidia the way its meant to be played" over lay logo on the "wish you were here" thematic postcard deal in the install, especially since I'm on an ATI card.
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Hmmm...
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ftp://bioshock:shacker@goodblimey.com/bioshock/bioshock%20dx9%20and%2010%20screens/BioShock%20DX9%20and%20DX10%20Screens.zip
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- The gamma is cranked up to 11 by default, no doubt to avoid a flood of "omg, it's as dark as doom 3, where's the flashlight" posts. Not a problem if you know to adjust it, but it does mean a lot of people are also going to be playing with washed out colors (defaults matter). It also highlights the second problem...
- Color banding. Not something I usually have a problem with, but for some reason it's really apparent in Bioshock. I'd guess they're pushing the number of simultaneous pixel shaders to the limit and are therefore constrained by the limited shader precision (for the record I'm using an Nvidia 8800)
- No mouse filtering (or too much filtering? I can't really say). While the action and animations are silky smooth, the mouselook isn't. Particularly small movements of the mouse are jumpy, as if there was a initial threshold to overcome.
- The textures are quite low res. I particularly wish they'd used higher resolution textures for the posters and paintings in the game, now they're slightly blurred making them annoying to read (16x AF, 1920x1200 res, all details maxed). For comparison, I just recently picked up Vampires: Bloodlines, not that great a game visually but occasionally you will come upon super-detailed paintings that just look brilliant.
- No anti-aliasing, the biggest nit in my opinion. The game could really use it too, obvious aliasing breaks the immersion. The game runs so fast I'd say I'd guess I could easily add 4x or 8x AA without a noticeable hit to the performance. AA also makes a game somewhat futureproof; HL2/Bloodlines still look great to this day with 16xAA and run at a zillion frames per second on todays high-end machines.
TLDR; the game looks good, even great at times, but like most things it could be better still.
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My girlfriend thought the 360 demo looked better but I totally disagree. The main thing selling me on the PC version though are the controls - I thought the 360 controls were really damn good, but playing the PC version was so much easier for me to swap between plasmid/melee for the combo things which I struggled a bit with on the 360 version
Also the game ran incredibly on my PC, wow
A little rough around the edges, but at least the demo is in our hands.
Thank you!
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I replayed the demo for a second time and the random placement of enemies and stuff made it feel fresh and one of them snuck up on me and scared the living shit out of me, because I forgot about the random thing and thought I got all the enemies in the area.
The gun/plasmid combo is brilliant, I love the way it works and can't wait to play with more weapons in the full game.
I just wish I wasn't such a scaredy cat. :(
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I had a hard time playing SS2 because I don't really enjoy super scary stuff. I never even made it to actual combat in that game.
Still would need to upgrade pretty extensively however. Oh well, 5+ years is pretty decent for a pretty cheap computer when I built it.
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