Time Warner Vows to Fix World of Warcraft Problems, Denies Blizzard's Claims
by Carlos Bergfeld, Aug 09, 2007 2:11pm PDTConnection problems plaguing New York City-area World of Warcraft subscribers using Time Warner Cable's Road Runner Internet service will be resolved "as soon as possible," Time Warner spokesperson Alex Dudley told Shacknews. Many NYC-area subscribers on the Road Runner internet service have experienced severe connection difficulties on World of Warcraft servers since July, as detailed in a 25-page thread in the World of Warcraft forums. Blizzard administrators attempting to resolve the issue placed the blame squarely on an alleged change in Time Warner's network management policy. "The cause of these other issues seems to be being blamed on the packet shaping protocols that Time Warner/Road Runner has recently implemented," a Blizzard employee said in the forum. "Our network administrators are continuing to examine what the cause may be, but at this time the cause does seem to be this packet shaping software." However, Dudley refuted this statement, saying that Time Warner has not implemented a change like this to its service, though it holds the right to do so. "We don't have a network management policy called packet shaping," he said. "None of our network management policies are designed to impact a customer's ability to play World of Warcraft." Dudley also denied the legitimacy of a news release detailing Time Warner's nationwide rollout of packet shaping technology, which would potentially cause the same connection difficulties for Time Warner subscribers everywhere. The text of the release had been revealed on forums at DSLreports.com, and posters said Road Runner customer service representatives had e-mailed the information to them in response to service complaints. "We don't issue releases that outline our network management policies or changes to that policy," Dudley said. "Customer service reps don't send that stuff to folks." Dudley said connection issues affecting NYC-area customers playing other games--like Valve's Counter Strike--also would be resolved.
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Comments
The Internet can't be free in that sense, because we and the cable companies have made an investment and for a Google or Yahoo! (YHOO ) or Vonage or anybody to expect to use these pipes [for] free is nuts!
Umm, Google isn't using those pipes, I am motherfucker when I access Google and I PAY for my access.
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Details of this problem are described here:
http://www.dslreports.com/forum/remark,18710281
Its been a month since I been unable to play 1/3 of gaming servers out there. I tried many ways to contact RR and get this fixed but so far no go. At least they listened to the WoW community more so maybe this will finally be fixed.
Oh and I don't think this problem is related to packet shaping because only 1/3 of routing has this problem, only connectiions that for me go through this RR data routing hardware: 24.29.119.22
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You guys who live in dorms at school should be begging for some good packet shaping policy. It's one of the only ways you might get good pings in games when all of your fellow dorm-mates are bombarding the network with youtube traffice (incredibly bandwidth intensive). Theres also rarely a reason that YouTube traffic needs to go at 500K/s, just get a quick buffer and then download the rest at a reasonable rate. YouTube and Bittorrent consume these local networks so its helpful to have some traffic shaping policies like "Let these applications use bandwidth when its available, but when more important traffic like gaming traffic and web traffic comes through slow the p2p and flash video traffic to a reasonable rate."
Like I said, I don't know much about it at the ISP level, but I believe similar reasonable policies can be adapted that would make everyones experiences a lot nicer. Not all protocols play nice!
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I bought a separate Netgear wireless router, and just used the SBG900 as a modem only, and it solved the problem. Now everything works fine.
Not sure if this is the same issue with WoW, but worth a try.
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Translation: "We have packet shaping, but we call it something else."
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My friend in in Canada is having the same issues too. Simply put, Wow's playerbase is getting larger, and Blizzard's servers can't handle it.
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I've seen jars of mayonaise smarter than this guy.
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