Fallout MMO Proposal Detailed, Budgeted at $75 Million
by Chris Remo, Dec 12, 2006 4:08pm PSTIn 2004, Bethesda announced that it had licensed from faltering publisher Interplay the rights to make additional games based on the acclaimed post-apocalyptic RPG series Fallout. Just prior to that, Interplay had announced that it would be retaining the rights to produce an MMO set in the Fallout world. Now, Interplay has filed a proposal to the SEC detailing specific financial plans for such an MMO. The project is estimated at a total of $75 million, with $5 million for preproduction, $40 million for production, and $30 million for the launch. Development is stated to begin in January 2007, with the game launching in July 2010. Interplay hopes to achieve a userbase of 1 million within a year of launch, with the game becoming profitable within the second year and bringing annual income of $50 million starting in the third year. No specific development studio was named, though the presentation notes that Interplay management has had experience with World of Warcraft while working at Vivendi. In one amusing note, the company points out that "due to the subject matter of a post apocalyptic world resulting from the Cold War (1945-1990), all consumers 20 and older will have some ties to Fallout and will be intrigued to find out in this virtual world: 'and what if the nuclear war really had happened?'"
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Comments
I mean they had Morrowind, which despite its rough edges and tedious beggining was probably the greatest CRPG ever made, with a story that sucked you in (after a while) and a massive unique and original world to explore with quests that were challenging and cerebral. It was a role-playing game where the role you were playing was meaningful to you, where there was always something more out there for you to find that made the game exploration fun. The dungeons were huge and maze like.
Morrowind stayed on my hard drive for 3 years.
Then along comes the complete let down of oblivion. I game where the story is so dull and boring you end up skipping past all the dialog in annoyance. The world is generic and repetitive. The exploration is more like walking around and looking for icons on your map. The items are generic and repetitive. Every dungeon is small and pretty much identical to the last one you were in. The game is virtually over after a month or two of play.
Oblivion stayed on my hard drive for 3 months, and that was only because i sincerely hoped the game might become fun again after beating the main quest and becoming completely and utterly boring after only a month of play if i just let it sit a while, but no it is not fun to play anymore, its boring.
And the thing that really pisses me off is all the idiots who said Oblivion was better than Morrowind. These people obviously didn't play the game for the role-playing or the story, but more for the gimmicks like graphics and combat.
Now bethesda probably thinks they know what gamers want: Graphics and combat... but heres a newsflash: fallout 2 had shitty graphics and combat and yet many people played the hell out of it for the roleplaying and story. The same people that cried when they got there asses kicked trying to raid a morrowind dungeon at level 3. Bethesda took care of you pansies and left there loyal fans in the dark.
If bethesda makes another hack job sequel that takes a fine CRPG franchise and turns it into an action based brainless bore like oblivion i swear they will burn in hell for all i care, i'm not gonna be stupid and wait in line on release day for another main stream stupified sequel. Oblivion was made for xbox and xbox gamers, not crpg gamers. I hope this time they stop and take a look at what the previous games were all about and not deviate from that completely in an attempt to reach a broader but very short-term audience. Of course they make more money this way so i would bet on thats whats gonna happen.
Why make a game that engrosses your smaller core group of gamers for years when you can pump one out that empresses a large group of gamers for a couple months. That seems to be bethesda's new motto. They got greedy and their games have suffered.
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If someone could make an MMO that was more casual where people could use intelligence to succeed more easily it'd be helpful :-P
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I just pray to God that Bethesda understands Fallout.
Intresting --> [$30 million for the launch]
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Also, a $75 million budget is absolutely crazy.
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Not to mention that we need another MMO like we need more terrorists in the world. The only thing that makes this story interesting, to some of us, is that it's set in the awesome Fallout world. That part would or could be cool.
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So I'm sorta looking forward to this now given that it will be a new world to me at least :-D
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by Interplay... :D
that's an MMO... >:(
and isn't coming until 2010... :_(
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Estimates are that EQ had 450k-550k users at its peak. SWG - 350k. DAoC - 250k.
1 million is still a near impossible feat for most games.
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I could see them hitting 1 million subscribers if they took $30M of that budget and comped the subscription fee for the first year. Even then, they'd have to make a killer game, which seems to be the part that most everyone who makes MMOs forgets about. If this game is an EQ clone like WoW is, then forget it, but if it has something radically different to offer, then maybe.
I swear, if the game has you starting out in a field stabbing mutant butterflies with a rusty knife... Is there a way you could buy negative stock in a company? Lets say you were fairly certain they were about to dig themselves in an amazingly deep hole?
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I personally despise the time suck that MMO's generate (been there, really don't want to go back).
If there's an MMO that 100 percent eliminates grinding... saving/bidding DKP... and is an enjoyable experience to play, then I'll sign back on, but otherwise good luck to everyone else.
FO is an established IP... however if the MMO needs to succeed they need to release a "AAA" product that'll get everyone's attention before the release of the MMO otherwise it'll just collect dust; ie brotherhood of steel and tactics (though i guess some ppl liked tactics - not I)
Oh, and think of all the mutant rats that you are going to have to kill to lvl up your n00b vault dwellers.
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Don't get me wrong I love fallout, have all of them even the horrible xbox release, but I don't understand how a company that released some of the sweeeeetest tits titles of all time ended up in such a sorry state, and then to add to the tradegy, they expect someone to trust them with 75 million.
Sure when you bring up WOW numbers then 75 million sounds like a sweet deal, but Fallout isn't WOW, and its very hard to see anything but WOW in the future of the MMOG landscape, anyone have a clue as to what the next WOW would be?
Btw what the frack is 30 million launch for, digital distribution, debt consolidation, BONUS TIME>?
I love Fallout, but I don't see it ever being anything other than a niche game if it ever sees the light of day.
In a way this pitch is probably the fat lady singing for Fallout, because I can't hold a candle for Bethesda bringing anything worthy to the table.
WOE... Woe never changes, and woe the frack is me. Word.
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That always cracks me up when companies make bold statements about their future success, especially for something as hazardous as a MMO..
Does anyone know some of the past projections for Matrix or SGW so we can have a good laugh?
(Now I really wish Interplay the best with this game, that IP certainly deserves it, but such declarations are perfect cannon fodder..)
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Worst Case Scenario: Auto Assault...on foot!
I pray the Fallout name isn't tarnished forever after this. :(
the MMO with a studio that's had WoW experience?
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