John Romero Interview
by Maarten Goldstein, Mar 17, 2006 7:33am PSTThe second part of Computer & Video Games' John Romero interview is now available. This time questions are about ION Storm and its games, Monkeystone Games, leaving Midway, and his current job.
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Comments
They threw away probably millions of dollars worth of work just to make Q4. All the cinematics and story were gone, even two thirds of the levels were gone - there were 45 levels in the game but it shipped with 15. They destroyed that game, but they got it out, and the world's got another typical Gauntlet game instead of the redefining property type-of-thing that I was doing. It was fun to work on, I got experience inside a big company - it was a good break from the company running stuff that I had been doing since 1991.
This makes me mad and want to smash!
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Very interesting reads. It's also apparent to me that Romero is a fickle basta'd with ADD ;D
I dunno if you can fault a man for pursuing his interests though.