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Death's Gambit Interview: 'We Wanted To Make Death Part of the Story'

The independent games development scene is booming, and players of all tastes are being treated to an ever-increasing amount of fantastic releases. One of the more interesting games we saw at E3 2018 was a gorgeous 2D action title from the team at White Rabbit named Death's Gambit, an experience where Death operates as both a motivating force and as a game mechanic. Shacknews had a chance to sit down with Alex Kubodera and Jean Canellas, co-creators of Death's Gambit, to discuss more about the game's goals and direction, including its distinct visual style and new approaches to ultra-challenging combat.

The team's pitch for Death's Gambit involves acting in service to Death, with players being tasked with seeking out and killing immortal beings. The combat makes use of a unique stamina system that favors careful gameplay over button mashing, and the protagonist can make use of bows, swords, guns, bows, and even magic to take out enemies. Fans of tough combat will be happy to hear that fighting in Death's Gambit is directly inspired by Dark Souls, with a particular emphasis on stamina management and precious strikes.

There are a number of different classes that players can assume, each with different starting weapons and bonuses that will grow as the story unfolds, and a talent tree will allow the chosen hero's abilities to be customized further.

Death's Gambit is slated to release for PlayStation 4 and PC via Steam on August 14. Players can keep up with this and other releases by heading over to our extensive guide to video game releases scheduled for 2018. To stay on top of the latest games industry videos, including exclusively gameplay footage and interviews with developers, be sure to check out Shacknews and GamerHub.tv over on Shacknews.

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