Forza Motorsport 7 has been the premier game to show off just how great a game can be on Xbox One X. It was the first title shown for the new console at the Microsoft press conference. But it appears that the console was not the first priority when developer Turn 10 started creating the game.
"The Forza tech engine, for the first time, was developed from the ground up for PC," Creative Director Dan Greenwalt told Shacknews during a video interview. "We lowered the min spec, and what that did was bring Scorpio - Xbox One X - to life."
He said that a member of the Turn 10 team was also on the committee designing Xbox One X very early in its development cycle, allowing them to get the engine working well not only with DirectX 12, but with DirectX 12X for the console. He said that essentially they created the engine and game for a high-end PC in the living room that runs at native 4K, 60 FPS, that also includes high rez textures.
But they still had room to do more. "We still had 30% more head room in the power," Greenawalt said. "So we were doing things with anti-aliasing and shadow resolution and level of detail in cars ... you name it, we were just able to crank everything up."
The good news for PC users is that the game is so well optimized for Xbox One X, that it made the load for PC lighter. "By doing that work for the Xbox One X, it actually brought our min spec on the PC down," he said. "By optimizing at the high end, you get benefits at the low end as well, including Xbox One and Xbox One S. The game looks better on all devices and it runs more smoothly."
Forza Motorsport 7 will release on Windows 10 and Xbox One on October 3, and will be ready for Xbox One X when it launches on November 7. Check out more from Dan Greenawalt in the full interview below.