The Culling: Origins returns to Xbox One this May... with a pay-to-play model

Published , by TJ Denzer

After a couple years away The Culling: Origins is returning to Xbox One. The bloody, game show battle royale franchise was brutalized by a slew of decisions that resulted in the studio pulling The Culling 2 and then The Culling: Origins from playable storefronts. Following some time away, Xaviant is ready to give it another try, bringing the pretty enjoyable Culling: Origins back to Xbox One. However, a rather bizarre pay-to-play model for its online matches could mean a challenging time on its return.

Xaviant announced the return of The Culling: Origins to Xbox One on May 12, 2020, alongside a new trailer for the game on the Xaviant YouTube channel and a new model for play.

Launching on May 14, 2020, The Culling: Origins will bring back the mix of FPS firearm and melee combat and game show antics that set the original game apart, but it will also feature a pay-to-play model for playing online matches which work as follows.

With cosmetics and premium items relegated to level-ups and earning crates and airdrops in offline modes, the effort to instead microtransaction online matches is an odd one to say the least.

In a world where battle passes and season passes are rampant across games like Fortnite, Apex Legends, Call of Duty: Warzone, and other battle royales, it’s curious that Xaviant would go with such an odd subscription service system to allow players into its online matches. Despite this, the Xaviant devs feel confident it will be a sustainable model in a form of The Culling that will satisfy fans.

“The Culling is one of the pioneers of the Battle Royale genre and even today it stands alone as a unique up-close-and-personal combat experience,” said Josh Van Veld, Xaviant’s Director of Operations. “We get messages every day from players who want The Culling to come back and for the last several months we’ve been working to make that happen. Our new approach focuses on sustainability - we’ve optimized our systems to keep server costs low and we’ve shifted our monetization approach to ensure that players will be able to visit the island for years to come. Initially we’re focusing on Xbox One with this effort, but we’re working to bring back the PC version in the future.”

It’s worth noting that it was a lack of funding that eventually caused The Culling: Origins to be pulled from Steam and consoles after a refund for the failure of The Culling 2 back in 2018. The return of The Culling: Origins to Xbox One appears to be a bizarre experiment in monetization to say the least, but time will tell if the model stands up to the scrutiny of players or if the quality of the game can support it all the way to a PC relaunch.