by Andrew Yoon, Mar 26, 2013 10:45am PDT
"There will be 36 different endings," Adam Badowski, managing director of CD Projekt RED, said about the upcoming Witcher 3. But perhaps that wasn't entirely accurate. Michal Platkow-Gileswki clarifies that the number refers to different "world states." The end result is three different playable "epilogues."
Read more: 'We didn't spend time on inventing endings' »
by Alice O'Connor, Mar 13, 2013 6:45am PDT
Given that in the future we'll all be jacking into cyberspace and diving darknets all the time, it seems only fitting that Cyberpunk 2077 should offer multiplayer. Developer CD Projekt RED has confirmed that its cyberpunk RPG will indeed have "multiplayer features," but is awfully tight-lipped about what form they'll take. The Witcher 3: Wild Hunt might have multiplayer too.
Watch: Step inside my head »
by Steve Watts, Feb 28, 2013 11:45am PST
by Alice O'Connor, Feb 21, 2013 6:00am PST
by Andrew Yoon, Feb 08, 2013 3:00pm PST
The Witcher 3 promises to end CD Projekt's RPG trilogy. Because this will be the last game starring Geralt, the story has been crafted to be much more personal than in The Witcher 2, lead quest designer Mateusz Tomaszkiewicz explained. "In the Witcher 2, we have dabbled a lot in the big politics... and some players, they liked that, but it was too much for them," he said. "Of course, we will keep those elements, but they won't be the main arc of the story. This time, the story will be more personal, it will involve what Geralt wants. It will revolve around Geralt and his close ones."
Read more: Geralt is an 'old tired man' »
by Andrew Yoon, Feb 05, 2013 10:20am PST
Following last night's early Game Informer leak, CD Projekt RED has officially announced The Witcher 3: Wild Hunt. The game is not only the next game in the award-winning franchise, but it will also be "the final Witcher game from the studio."
"People may ask if this is really going to be the last Witcher game. Yes, it is," studio head Adam Badowski said in the announcement. "Why? Because we believe that we should end the series on a high note. Technology has progressed to where we can finally tell the story the way we want, with the visuals we want, in the world we imagined. This will be the ultimate fantasy RPG experience, and while we're hardly out of stories to tell, we believe it's time for us to look to new worlds and new horizons to keep pushing the boundaries of what we can create."
Read more: World promises to be 30 times larger than Witcher 2 »
by Andrew Yoon, Feb 04, 2013 9:05pm PST
Looks like the cat got out of the bag a bit early. CD Projekt Red was due to announce a new game today, largely believed to be a sequel to our 2011 Game of the Year. The newly-released digital issue of Game Informer has revealed The Witcher 3: Wild Hunt. As expected, it represents the series' move into the next generation.
Read more: A 'truly open world' »
by Andrew Yoon, Oct 18, 2012 1:00pm PDT
As expected, the Enhanced edition of The Witcher 2 has made its way onto the Mac. Not only is it available on Steam, it is also available DRM-free on GOG.com--just in time for the platform's expansion into Mac gaming.
Read more: Fifty Mac games on GOG »
by Andrew Yoon, Oct 18, 2012 12:30pm PDT
You know what would be great? If there were more of The Witcher 2 to play. Thankfully, developer CD Projekt RED plans on giving fans the ability to create their own missions in The Witcher 2 with the release of REDkit.
The modding toolset lets you easily create new missions within the company's REDengine. It is currently in "closed beta," with over a hundred modding teams given early access to the tools. In addition, "these modders will assist in the development and perfection of the tools and the game engine itself."
Watch: Creating a mission in 23 minutes »
by Steve Watts, Aug 10, 2012 9:00am PDT
by Steve Watts, Jul 12, 2012 6:00am PDT
by Steve Watts, May 30, 2012 11:05am PDT
by Steve Watts, Apr 24, 2012 1:00pm PDT
The Witcher 2: Assassins of Kings received a wave of goodwill last year from critics and fans alike. It was even dubbed our Shacknews 2011 Game of the Year. By the time the buzz hit a fever pitch, a console version had already been announced, and so I waited. Months later, the Xbox 360 version has been released, and I was as curious as anyone to see how it withstood the lofty expectations set by the accolades -- including our own.
Read more: Console port shows its PC roots »
by Steve Watts, Apr 17, 2012 2:45pm PDT
by Alice O'Connor, Apr 17, 2012 6:15am PDT
"Fallout and Fallout 2 had amazing epilogues. I'm often amused when developers say their game ..."
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