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Unlimited Detail Engine defended

Unlimited Detail Engine defended

If you follow the games industry closely enough, chances are you heard about Euclideon's Unlimited Detail Engine. The engine uses voxels rather than polygons, and has promised a level of graphical fidelity orders of magnitude greater than anything we've seen using standard current tech. It all seems a little too good to be true, and the company's silence on the issue gave cause for some skepticism.

Now CEO Bruce Dell has defended the company's bold claims by allowing journalist access for a personal look at the engine's demo, and responded to some of its harshest critics.

Read more: 'We were running this purely in software' ยป

"I suppose I have been acting that way. I have to admit though it's kind of hard not to. I mean, ..."
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