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UbiArt News

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Child of Light: an homage to classic Final Fantasy from Far Cry 3's creative director

By Andrew Yoon, Aug 19, 2013 6:00am PDT

Far Cry 3 creative director Patrick Plourde has revealed his next project: Child of Light, a downloadable game "inspired by classic Square titles."...

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"Cool I'm curious to see what modernization he can bring to that formula"

- bolneze see all 8 comments

Rayman Origins PC edition announced

By Alice O'Connor, Jan 26, 2012 12:00pm PST

Only Tuesday I was lamenting the fact that Rayman Origins seemed to be on every platform but PC, and it would seem that Ian Ubisoft heard my cries. Ubisoft Montpellier's charming jump 'em up will leap onto PC on March 29 for $30, it was announced today.

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"I don't believe that; how could a retail disc game not have DRM these days? Even Far Cry 2 had ..."

- the archvile see all 16 comments

Rayman Origins leaping onto 3DS in March

By Alice O'Connor, Jan 24, 2012 3:00pm PST

If you've been all excited about Rayman Origins but, somehow, the only gaming platform you own is a Nintendo 3DS, your wait is almost at an end. UBIart's charming platformer will be released for 3DS on March 20, Ubisoft announced today.

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"I was excited about Rayman Origins but I keep forgetting about it. I will buy this one I promise!"

- Lakipo see all 3 comments

How Beyond Good & Evil 2 made Rayman Origins possible

By Steve Watts, Dec 05, 2011 9:00am PST

Rayman Origins owes part of its existence to Beyond Good & Evil 2, which had its development tools turned toward making a 2D game with a heavy emphasis on art assets.

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"It pains me to see that something as awesome as Rayman Origins is going to fail. I've been ..."

- Entity see all 11 comments

Rayman Origins' UbiArt tech to be free

By Steve Watts, Jul 13, 2011 9:00am PDT

Rayman creator Michel Ancel talks about his motivations behind making UbiArt (the engine behind Rayman Origins) free to use for developers.

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"free to use commercially on xbla/psn? i am skeptical thatll happen but that would be really cool"

- spiderfill see all 6 comments