by Ozzie Mejia, May 24, 2013 12:00pm PDT
For the sake of full disclosure, I never played the original Sanctum. The 2011 title from Coffee Stain Studios was one of the first games to blend together the tower defense and first-person shooter genres. But you don't need to have a full knowledge of the series to appreciate what the Swedish indie developer has created. Sanctum 2 offers a superb shooting experience, though one that's meant more for friends than solo players.
Read more: More shooter than tower defense »
by Ozzie Mejia, May 14, 2013 1:00pm PDT
by John Keefer, May 13, 2013 9:00am PDT
It's been more than three years since Metro 2033 launched, so developer 4A Games has had quite a bit of time to polish and tweak its follow-up, Metro: Last Light. The result is a shooter full of chilling atmosphere and hair-curling intensity, but plagued with niggling head-scratching moments and glitches that keep it from being brilliant.
The sequel returns you to post-apocalyptic Moscow where nuclear winter and radiation still keep everyone underground in the world's largest fallout shelter, the city's subway system. The player returns as Artyom, the hero of the original game who is still on the trail of the mutant, but sentient Dark Ones. The political drama is ramped up significantly this time, with a story that shows that man has learned little from almost being wiped off the face of the planet once. The player must sort through the intrigue, while asking the cliched question of who is the greater monster in a world of man and mutant.
Read more: Watch your filters and ammo »
by Ozzie Mejia, May 09, 2013 10:15am PDT
You often hear the expression "Christmas in July," but this is the first time I've seen Halloween come in May. That appears to be the case in the latest 1v1 turn-based strategy game for iOS from Firaxis (XCOM: Enemy Unknown, Civilization V) and 2K Games. Despite its odd release window, Haunted Hollow proves to be charming and engaging, even managing to overcome many typical free-to-play tropes.
Read more: Play with friends »
by Ozzie Mejia, May 08, 2013 11:00am PDT
It's difficult to describe a game like Hiversaires. The debut game from solo developer Devine Lu Linvega dips players into a nocturnal, ambient environment shrouded in mystery. And it's mystery in every sense of the word, thanks to a completely minimalistic presentation. It's sure to entice curious explorers seeking to unravel wide-open environments piece-by-piece, but it's also just as likely to turn off anyone that needs any sense of direction.
Read more: Bleak and confusing »
by Steve Watts, May 07, 2013 6:30pm PDT
Soul Sacrifice fails to live up to its potential. The debut effort from veteran producer Keiji Inafune's new studio could have been something truly special, but it ultimately compromises its vision. The story is half-baked. The combat is a chore. Worst of all, the one truly remarkable and unique feature of the game, the notion of sacrifice, is hobbled to the point of meaninglessness.
Read more: Sacrifices without real sacrifice »
by Ozzie Mejia, Apr 30, 2013 12:15pm PDT
Andy Schatz's IGF award-winning Monaco: What's Yours Is Mine is all about staying in the shadows and avoiding detection. In fact, it's succeeded almost too well, remaining out of the spotlight since it first took the Seumas McNally Grand Prize at IGF 2010. After years of tireless work and dedication, Monaco has finally been released and like a fine French wine, it was worth the wait.
Monaco is a game centered around the heist. The idea is to infiltrate various facilities within the famed principality, making sure to avoid detection from guards, alarms, and dogs. After absconding with the area's loot, players must find the best way to escape and return to their getaway vehicle that awaits them at each level's start point.
Read more: Share it with friends »
by Steve Watts, Apr 30, 2013 9:31am PDT
If we're honest with ourselves, we can admit that most games are silly. Even the ones that purport to take themselves very seriously are often rife with ludonarrative dissonance, when interaction doesn't match the gravity of the plot. Far Cry 3 was one recent example, but its offshoot, Far Cry 3: Blood Dragon, doesn't shackle itself anywhere near that level of seriousness. Instead, it strips away the artifice and revels in utter absurdity, all the while retaining the harmonious gameplay systems that helped Far Cry 3 stand out in an overcrowded shooter market.
Read more: You're in the jungle, baby »
by Ozzie Mejia, Apr 22, 2013 4:00pm PDT
I was not a fan of the first Dead Island. I thought Deep Silver's zombie-killing adventure was filled with uninspired tasks, ridiculous characters, and more technical glitches than you could shake a barbed wire stick at. That's not to say I found the game to be an irredeemable mess, because it did have some interesting ideas--ideas I had hoped to see shine through in a more-polished sequel. Dead Island Riptide is not that sequel. Rather, it's hopelessly crushed under the weight of the same problems that bogged down its predecessor.
Read more: Boring zombies that kill you a lot »
by Ozzie Mejia, Apr 18, 2013 1:15pm PDT
Injustice: Gods Among Us presented NetherRealm Studios with a unique challenge--step away from the franchise that made you famous and apply that same magic towards the DC Comics pantheon. The makers of Mortal Kombat were more than up to the task, adopting a whole new fighting system, while simultaneously refining several elements first introduced in 2011's MK reboot. The result is a fighter that will resonate with devoted comic book aficionados, as well as diehard fighting game fans.
It would have been easy for NetherRealm to rely on the classic Mortal Kombat formula, however Injustice is structured more to resemble a more traditional fighting game, doing away with MK staples like the run and block buttons. Quick button inputs are still required for combos, but the truly quick player can juggle opponents and continue working them over even after they've been slammed to the ground.
Read more: Some violent storytelling »
by Andrew Groen, Apr 12, 2013 10:00am PDT
"So...what am I supposed to be doing?"
More than any other thought, this was the phrase that echoed through my mind during just about every moment of Defiance when I wasn't actively pursuing a quest. It's an MMO, but it doesn't include most of the tropes we've come to expect from the genre. Namely: a goal. In place of traditional elements like social interaction and leveling, we get a shooter sandbox that is extremely laissez faire about what you do with your time. Whether that's a good thing or not depends on what kind of player you are.
Read more: Lots of weapons and ammo »
by Steve Watts, Apr 11, 2013 1:00pm PDT
Following the release of Castle Crashers, The Behemoth was riding high as a stalwart of the 2D old guard. It had produced a beat-em-up that lovingly paid homage to its predecessors and injected it with a dose of Monty-Python-styled inanity. Nearly five years later, the studio has finally produced its follow-up, BattleBlock Theater. It leans less on its roots, and while greater ambition gets the better of it, it's hard not to cheer on more of the developer's spirit.
Read more: Wit, whimsy, and brutal platforming »
by Steve Watts, Apr 09, 2013 9:00am PDT
The ability to boil down a game's premise to an elevator pitch can easily do it a disservice. Guacamelee has been called Metroid-vania with luchadors, a description Drinkbox hasn't exactly shied away from. But that description, and its pun-y title, make the game seem more like a gag, and gags don't have longevity by definition. They're an object of fleeting fun, and the game is much more inventive and lasting than this glib explanation would suggest.
Read more: Magical realism with weighty combat »
by Ozzie Mejia, Apr 04, 2013 12:30pm PDT
Fishing is a tough endeavor, one that isn't as easy as it looks on TV or in the movies. Homer Simpson once had an idea to dump a plugged-in bug zapper into a lake and it resulted in a whole lot of easy-to-catch (if somewhat high voltage) fish. That's a ridiculous idea. Yet it's not as ridiculous as some of the heavy artillery that's used in Ridiculous Fishing, the latest iOS title from Vlambeer (Super Crate Box), Greg Wohlwend (Puzzlejuice), and Zach Gage (Halcyon).
Read more: Plenty of unloackables »
by John Keefer, Mar 25, 2013 12:00pm PDT
With BioShock Infinite, developer Irrational Games has the daunting task of creating an experience that is as engaging as its genre-defining predecessor, BioShock. Through its fleshed-out characters, believable performances, and thought-provoking themes, Ken Levine and company have created an emotional roller coaster ride that's not unlike grabbing onto a Skyline.
Read more: Shocking! »
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