by Steve Watts, Jul 13, 2012 4:00pm PDT
Video games and films are not generally on good terms. Hollywood has tried to crack the nut over and over, but the infamously terrible examples of adaptations continue to mount. Producers still haven't figured out what makes a successful video game to film adaptation, but we have a pretty good idea of what doesn't. And as much as I enjoy the work of Michael Fassbender, his name alone isn't enough to inspire confidence in the Assassin's Creed film project.
Read more: The script's the key »
by John Keefer, Jul 05, 2012 9:00am PDT
I've tried to stay engaged in Diablo III, I really have. I got my monk to level 60. I played into Act IV of Hell mode. I created a Demon Hunter for a change of pace. I've even tried playing the AH game to make some money. But in the end, the game offers the same trap as World of Warcraft: Grinding for gear and leveling up alts is more of an addiction than it is enjoyable game play.
Blizzard has finally caught on to its end-game problem publicly, admitting in its forums that it knows the game does not have a "long-term sustainable end-game." Community manager Bashiok said they are working on lots of fixes and changes in patch 1.0.4 as they move toward PvP arenas in 1.1, but any further changes are still only a distant work-in-progress:
Read more: Not much planned beyond PvP patch »
"But... but Ben Kingsley was all it took to make Bloodrayne a good film! I couldn't even type ..."
- kallanta See all 2 comments