by Ozzie Mejia, Nov 13, 2012 12:30pm PST
Airtight Games started out as a small group of game developers from Microsoft Games Studios. Jim Deal, Matt Brunner, and Ed Fries had a lot of game ideas, so they created the studio in late 2003. The team recently released Quantum Conundrum.
The name widely associated with the game was Kim Swift, swiped from Valve after her work on Portal and Left 4 Dead. Given the acclaim that those two games received, Airtight was interested in working with Swift when she approached the team and formulated the idea for Quantum Conundrum.
Read more: Making a 'pleasure virus' »
by Steve Watts, Jul 24, 2012 1:00pm PDT
Quantum Conundrum will be getting two downloadable content packs this summer, Square Enix has announced. The two packs, titled "The Desmond Debacle" and "IKE-aramba!" will cost you $2.99 (240 Microsoft Points) apiece. The first one drops next week, so you don't have that much longer to wait for more conundrumming.
Read more: Staggered release dates across PC, PSN, XBL »
Posted Jun 18, 2012 2:35pm PDT - 5,142 views
Pre-order Quantum Conundrum for the PC, launching June 21, 2012, and get exclusive Team Fortress 2 items, a soundtrack, and future downloadable puzzle packs.
"I thought it was quite under rated. I felt like people wanted to backlash because the Portal ..."
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