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Doom 4 Announced

May 07, 2008 11:34am CST tags: Doom 4, id Software
id Software today announced that it has begun production on Doom 4, and is now in the process of expanding its internal team of developers to work on the shooter sequel.

"Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth," said id Software CEO Todd Hollenshead in a release.

"It's critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles."

The company is currently accepting applications to fill job openings covering roles such as producer, lead designer, and lead animator, among others.

The job listings page indicates that applicable platforms for the positions are PC, PlayStation 3 and Xbox 360. Though no further details on the game were released, the studio will likely make use of its new id Tech 5 engine for the project.

id Software lead artist Kevin Cloud recently told Shacknews that one of... Read more

id Software Announces QuakeCon 2008 Details

Apr 22, 2008 6:41pm CST tags: QuakeCon, id Software
Beloved developer id Software has announced that its annual celebration of debauchery and first-person shooting known as QuakeCon will take place at the Hilton Anatole Hotel in Dallas, Texas from July 31 to August 3.

Registration for the free event's Bring Your Own Computer (BYOC) area opens at 9PM ET on Wednesday, April 30 over at the QuakeCon site.

Those interested in obtaining centrally located hotel rooms can now register at the Hilton Anatole's custom QuakeCon reservation page, which offers the lower-than-normal rate of $137 a day.

While id has yet to detail any of its QuakeCon festivities, last year's event was a veritable explosion of news, including the revelation of Rage, the appearance of numerous id titles on Steam, confirmation of Quake 3 on Xbox Live Arcade, the first details of the Wolfenstein movie, and more.

id Tech 5 Update: Ready For License Soon, Strong Cross-platform Performance Touted

Apr 17, 2008 7:00pm CST tags: id Tech 5, id Software
In an interview with Shacknews, id Software lead artist Kevin Cloud said that the development of the company's upcoming id Tech 5 graphic engine is progressing well, and should be ready for licensors in the near future.

"Things are moving along great," Cloud told Shacknews. "We're currently preparing it for licensors to take a look at it. It's in a good position. The SDKs have to be put together--we obviously can't just put together the code and have them figure it out. There's work done on that level."

Cloud could not clarify a specific release window for id Tech 5, but said that the updated graphics engine is already running well in cross-platform development environments.

"You don't even have to worry about how it's going to look on PS3 or 360. Right now we've got it running cross-platform running 60 hertz, and it looks really good," Cloud said. "In terms of what artists are available to achieve--it's something you have to see for yourself. I can say this, but you still won't get it until you see it."

"Because of the universal texturing everything in the world can be uniquely textured, and it's a look you just can't get in any other game. Once you see it you go 'shit, I have not seen that anywhere else.' We're really proud of what we've put together there."

Revealed last June, id Tech 5 is the latest update to the studio's in-house graphics engine. The studio plans to make use of the new engine in its upcoming open-world shooter Rage (PC, PS3, X360).

id Software's Kevin Cloud Talks Quake Wars, id Tech 5

Apr 17, 2008 7:00pm CST tags: Interview, id Software, Enemy Territory: Quake Wars, id Tech 5
Fresh off of a hands-on demonstration of Enemy Territory: Quake Wars on the Xbox 360, I had the opportunity to sit down with id Software's Kevin Cloud, executive producer of the upcoming shooter.

During our time together, the developer spoke about the simultaneous development of Quake Wars on consoles and PCs, creating an all-in-one objective-oriented experience, and more. Click through for the full interview.

Kevin Cloud: The classes have a real meaningful role to play in the game--they're not just equipment load-outs. When you're playing a medic, you're definitely doing the job of a medic... That doesn't really exist in a lot of the other games where, really, the only difference is in what weapon you're carrying. Read more..

Quake Live Beta Signups Open

Feb 20, 2008 9:53am CST tags: Beta Signup, Q3Test, Quake Live, id Software, Beta
Those hoping to relive the glory days of Q3Test are in luck: id Software's web-based Quake 3 throwback Quake Live is now open for beta signups on the official website.

Quake Live will be a free multiplayer FPS accessed through a single web portal--quakelive.com--which will also offer free friends lists, sponsored events, tournaments, and matchmaking services.

Quake Zero Becomes Quake Live

Feb 19, 2008 10:21am CST tags: Quake Live, id Software
Quake Live, formerly known as Quake Zero, has found an advertising sponsor. IGA Worldwide is now signed on to be the exclusive ad broker for id Software's upcoming web based Quake 3 rebirth.

"IGA understands game developers and game players which makes them the perfect partner for Quake Live," commented Todd Hollenshead, CEO of id Software.

Quake Live will be a free-to-play version of Quake 3, with the intent of being easy to pick up and play, much like other upcoming titles such as Battlefield Heroes from EA and the GarageGames TRIBES spiritual successor Fallen Empires: Legion.

The PR continues: "Created by id Software as an all-new way to deliver the excitement and energy of first-person multiplayer action to a broader audience than ever before, QUAKE LIVE offers game players of all skill levels a totally free and easily accessible multiplayer gaming experience and community through a single website at quakelive.com.

"Every element of the experience, including friends lists and communication, sponsored events and tournaments, matchmaking, stats tracking, and even the game itself is accessed and delivered free of charge through the web browser."

Shacknews' Week in Review

Nov 16, 2007 5:46pm CST tags: Replay Couch, id Software, DLC, Games: PC & Console, Shacknews
Here's a quick summary of all this week's feature content, followed by some of the more prominent news items, in reverse chronological order.

Features:

  • Indie Adventures: PixelJAM and Dino Run
    Chris Faylor chats with indie developer Richard Grillotti to learn about PixelJam's cool-ass retro-looking web games.
  • Crysis Review
    Chris Remo built an entirely new PC so he could review Crysis. It's awesome, but you may have to do the same to play it.
  • Kane & Lynch: Dead Men Review
    I played through Io Interactive's much-hyped squad shooter. It's got some problems.
  • Replay Couch 5: Glitches, Exploits, and Mario
    Nick Breckon invites you to join him once again for another installment of Replay Couch--the greatest collction of gaming videos on the Internet.
  • Legendary: The Box Hands-On Preview
    I take a look at a pre-alpha build of Spark Unlimited's upcoming myth-inspired shooter. More games need griffins in them.
  • Super Mario Galaxy Review
    Chris Remo's heart of ice is melted by this early Christmas present from Shigeru Miyamoto and friends.
  • Shacknews' Rock Band Guide
    Got questions about Rock Band? Nick Breckon gives you more than you ever needed to know about the game.
  • Contra 4 Review
    Chris Remo gets annihilated by WayForward's new Contra game. It is hardcore, and he is no match. Read his review.
  • Weekly Download Rundown
    Chris Faylor gives you the lowdown rundown on this week's downlow downloads. Sorry.

News posts:

id Software Dives Fully into Mobile Development

Nov 15, 2007 8:49am CST tags: John Carmack, id Software, Games: PC & Console
According to USA Today, old guard PC developer id Software will more fully embrace the mobile gaming market in which it already has seen some measure of success. Anna Kang, founder of Orcs & Elves series and Doom RPG developer Fountainhead Entertainment, will head up id Mobile, the new division devoted entirely to cell phone games. Classic id franchises Wolfenstein and Quake are expected to make the jump to mobile.

Doom RPG and the Orcs & Elves franchise were notoriously born out of a desire by id Software co-founder John Carmack to improve the state of mobile gaming as well as give him a chance to work on smaller, more personal projects that do not require large development teams. Fountainhead developed the games using initial technology developed by Carmack. Kang, previously an id employee, is Carmack's wife. She will apparently keep her Fountainhead post while serving as president of id Mobile.

Fountainhead and id's mobile games have seen both critical and commercial success. The first Orcs & Elves game has been ported by Fountainhead to Nintendo... Read more

Writers' Strike Halts Wolfenstein Movie Production

Nov 06, 2007 4:55pm CST tags: id Software, Games: PC & Console
Though the Writers Guild of America strike won't have much of a bearing on the current game market, it will have a strong effect on films in production that are based on games. One such example is the Wolfenstein movie, which id Software announced at QuakeCon.

Wolfenstein writer and director Roger Avary (Pulp Fiction, Silent Hill, Beowolf) told SCI FI Wire that though the script is almost done, no progress will be made until the writers' strike ends. "[I] am proud of [the script]," he said, "but everything as far as the production date and that kind of thing won't be decided on until after all this [is] over. And I fully support the strike."

According to Avary, the film will be "a World War II old movie of guys who are out on a mission, but this one will have the addition of monsters and horror and a lot of craziness all mixed together.

"We will start it when it is the right time," he added.

"You want a guy who understands the property, is a big fan of it, wants do a movie that is Wolfenstein, and has the talent to make that happen," id Software CEO Todd Hollenshead told Shacknews at QuakeCon. "In my mind, Roger is an unquestionably talented writer. I couldn't be more psyched."

Rumble-compatible PlayStation 3 Titles Listed, Includes Rage, UT3, MotorStorm, Many More

Following last night's announcement of the PlayStation 3's rumbling DualShock 3 controller--which arrives in Japan this fall, then North America and Europe next spring--SCEA has issued a lengthy list of all current and upcoming titles that will support vibration functionality in North America and Europe.

Particularly noteworthy games on the list include Kojima Productions' Metal Gear Solid 4, id Software's Rage, Epic Game's Unreal Tournament 3, Insomniac Games' Ratchet & Clank Future: Tools of Destruction, Sony Liverpool's WipEout Wipeout HD, Capcom's Resident Evil 5, Monolith's Condemned 2: Bloodshot, and Ubisoft Montreal's Assassin's Creed.

Already-released titles such as Evolution Studios' MotorStorm, Insomniac Games' Resistance: Fall of Man, Housemarque's Super Stardust HD, Ninja Theory's Heavenly Sword, and Incognito's Warhawk will be updated with rumble support through online patches. Those that will receive rumble functionality in this manner are marked with an asterisk (*) on the following list:... Read more

id Software Interview

Sep 05, 2007 10:43am CST tags: id Software, Rage, id Tech 5, Interview
Will id Tech 5 be All the Rage? is a Next Generation article asking id's Steve Nix about their new technology and more.

All About Rage: id's Willits & Hollenshead Speak

Aug 17, 2007 12:41pm CST tags: id Software, Rage
With Rage, id Software is going in all sorts of new directions. Vehicular combat, racing, adventure components--it seems like a brand new world for the longtime FPS-exclusive studio, but CEO Todd Hollenshead and Tim Willits assure me that the game is grounded in id's existing pedigree.

I sat down with Hollenshead and Willits to discuss Rage's design elements both new and old, gameplay and setting inspirations, new attitudes to development, co-op and multiplayer, how everything in the game interconnects, id's infamous design documents, and more. Read on for this comprehensive interview on id's next big thing.

Todd Hollenshead: The way the world is constructed we didn't want people just walking around in these huge areas wondering what to do. We place these hotspots of activity, these settlements, throughout the wasteland.
Tim Willits: it's nonlinear but still story-driven. It has adventure elements, but I hate to say adventure because then people think of Monkey Island, and it's not an RPG. I wish there was some word in between RPG and adventure, where you have an inventory. You'll be able to drive around the wasteland and get out wherever you want. If you see a cave, you can explore it. You might meet a band of mutants.

id Software Q&A

Aug 15, 2007 10:42am CST tags: id Software, Rage
More QuakeCon Q&As on Eurogamer as they have posted another chat with id's Steve Nix. Topics include Rage publishing, the second team, multi-platform support, the ammount of QuakeCon announcements and more.

id Software Q&A

Aug 14, 2007 1:19am CST tags: id Software, Rage
AMD Zone has posted an article format interview with id's Marty Stratton, asking the company's Director of Business Development about QuakeZero, QuakeCon, competitive gaming and the new Wolfenstein movie.

id's Hollenshead on Licensing id Tech 5

Aug 10, 2007 3:12pm CST tags: id Software, Rage, Unreal Engine 3, id Tech 5
RageWith id Software slowly unveiling more of its internal projects, including the Mad Max-esque Rage and the id Tech 5 engine that powers it, the studio that once led the PC engine licensing game is sending a clear message that it intends a return to form. As part of a longer discussion at QuakeCon, the rest of which will be published on Shacknews in the coming days, I spoke with id Software CEO Todd Hollenshead about his company's revitalized push into the high-end tech licensing world--a world most would agree is currently largely occupied by Epic and its widely-licensed Unreal Engine 3.

Hollenshead spoke on the flexibility of the technology, id's changing attitude towards developer support and tools, when the engine will be ready--and he even painted a notable contrast to rival Epic, which has been in the news lately for licensing-related matters.

"In terms of an engine licensing philosophy, Epic has a philosophy to license to everyone they can. That will not be our strategy. We will go with a lower number of what we think are high-value licensees and games, and try to service those, and not overcast our resources in providing support. ...If you look at Quake as a reference point, we would rather have Call of Duty, Medal of Honor, and Half-Life as our licensees than thirty games nobody remembers."
Read the rest...

id Tech 5 Q&A

Aug 09, 2007 9:57am CST tags: id Software, Rage, id Tech 5
Also on Eurogamer is this id Tech 5 interview. id Software's business development director Steve Nix is asked about the engine's strengths, developer reaction, Unreal Engine competition and more.

id Software Q&A

Aug 06, 2007 6:12pm CST tags: id Software, Rage
FiringSquad is the latest site with a id Software QuakeCon Q&A, covering Quake Zero, Quake Arena Arcade, Rage and the Wolfenstein movie in an article format.

id's Hollenshead on the Wolfenstein Movie

Aug 06, 2007 2:33pm CST tags: Capcom, id Software, Games: PC & Console
Though this year's QuakeCon event in Dallas shed little light on Raven Software's upcoming Wolfenstein game, show host id Software did make the unexpected announcement that the studio's oldest FPS property is in development for the big screen. Soon, movie audiences worldwide will become familiar with the Nazi-hunting exploits of B.J. Blazkowicz and his mission to disrupt the paranormal research of the Third Reich.

First mentioned several years ago, no mention had been made of the Wolfenstein movie until id CEO Todd Hollenshead stated that writer/director Roger Avary (Killing Zoe, The Rules of Attraction) and producer Samuel Hadida (Resident Evil, Silent Hill, The Black Dahlia) are moving forward on the project. I spoke with Hollenshead at QuakeCon about the movie, the personnel involved, and how id's approach to filmmaking has changed since Doom.

Crucially, this time around, id secured development talent before going to a studio--with the Doom film, the process was the reverse.

"It's very different on Wolfenstein," explained Hollenshead. "As... Read more

HD Rage Developer Walkthrough Footage

Aug 04, 2007 7:53pm CST tags: id Software, Rage, Trailer
Today at QuakeCon in addition to the reshowing of the Rage footage we also had a chance to watch Matt Hooper of id Software walk through the Rage engine and show us all kinds of features. We recorded the whole thing for you guys and it's now available on FileShack. The download is over 400 megs but we're sure you'll enjoy it. So check out the HD Rage developer walkthrough.

If you want to view the non-HD FULL 50+ minutes developer video, you can grab the video here. This video is just a bit over DVD quality but not full HD as that would be a couple of gigs. If you want the HD Rage video grab it from the link above.

Due to the Digg hit on this news item we had to pull the streaming version. We decided we didnt want to spend $7,000 extra on bandwidth this month. Hope you dont mind.

Check out all news and videos from QuakeCon.

Updated HD Rage Footage

Aug 04, 2007 5:50pm CST tags: id Software, Rage, Trailer
Update: id Software has shown us the Rage footage again and this time around we got much better framing and coloring on the footage with a better resolution. We will also be adding about 9-10 minutes of Rage walkthrough footage late tonight on FileShack so keep an eye out for that.

Well here it is, HD footage of Rage from id Software as shown at QuakeCon 2007. You can check out the lower resolution Flash player below but I highly recommend downloading the HD Rage footage from FileShack to get the full visuals.

Get the Flash Player to see this player.