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BioWare Talks iPhone Development, MMO Genre

Jul 01, 2008 10:00pm CST tags: BioWare, MMO, iPhone
Mass Effect (PC, 360) developer BioWare is examining the feasibility of a product for Apple's iPhone platform, company president Greg Zeschuk revealed in an interview.

"We look at every platform that comes along. Obviously, something that's as big a cultural and technical success as the iPhone is something you really got to take a close look at," Zeschuk told MTV Multiplayer.

Game development on the iPhone has ramped up since the gadget's debut. Ports of EA Maxis' life-sim Spore and Sega's Super Monkey Ball, which make use of the phone's built-in accelerometers and touch screen, were announced last March.

"I think one of the things that we'll have to see how it shakes out is what type of consumer buys games on it and what type of experience they're looking for," he added.

BioWare CEO Ray Muzyka offered his perspective on the rapidly growing PC MMO market and the success of titles such as Blizzard's World of Warcraft and... Read more

iPhone Game Footage in HD

Jun 10, 2008 7:31pm CST tags: iPhone, Mobile, Trailer
Apple has released HD footage of yesterday's demonstration of Krull, the upcoming iPhone action-adventure game from Digital Legends Entertainment.

Roughly ported to the iPhone in around four days, the 3D mobile game uses a combination of touch-based controls and accelerometer mechanics. Dynamic shadows and other handheld-level effects are also on display.

Krull is expected to hit in September, following the July 11 launch of the new iPhone 2.0 software and 3G iPhones. Registered users can use the HD Stream

iPhone Games, $200 iPhone Revealed

Jun 09, 2008 1:02pm CST tags: iPhone, Apple, Screenshots
Update 8: The 8GB iPhone 3G will sell for $200. There will be a 16GB model for $300, which will also be available in white.

The 3G iPhone will debut in 22 countries July 11. It is likely that the App Store and iPhone 2.0 software will appear on that day, as an early July release was teased, though Apple has yet to specify an exact date.

Update 7: The company has revealed the iPhone 3G, which, compared to the original iPhone, is thinner, has 3G and GPS support plus a plastic back. No word yet on pricing or a possible price drop for the standard iPhone.

Update 6: Jobs says that "the number one reason people didn't buy iPhones is because they just can't afford it...as we arrive on the iPhone's first birthday, we're going to take it to the next level."

Update 5: The App Store will be available in 62 countries. Applications less than 10MB can be downloaded through the cell phone network--anything larger will require a wireless access point or iTunes.

Apple CEO Steve Jobs reaffirmed that App Store developers will keep... Read more

Forbes: iPhone 'Could Kill Nintendo DS'

Jun 05, 2008 10:00pm CST tags: iPhone, Apple, Nintendo
The touch screen interface and motion-sensitive features of Apple's iPhone could wrestle dominance of the handheld gaming market away from the Nintendo DS, Forbes writer Brian Caulfield suggested in a recent editorial.

"Apple is the first to master a pair of tricks that have made Nintendo's latest products so compelling—a touch-screen interface and the ability to pick up on motion," Caulfield wrote. "Apple has crammed both capabilities into its iPhone and iPod Touch."

The editorial goes on to suggest that the ability to wirelessly purchase and download software for the iPhone via its App Store interface, coming in a software update next week, will further strengthen the device as a handheld ... Read more

Quake 3 iPod Port Developers Revealed, Working on Original iPhone Titles

Apr 09, 2008 4:40pm CST tags: HermitWorks Entertainment, iPhone
The developers behind the widely circulated video of id Software's Quake 3 running on an iPod touch were today revealed to be working on an original game for the platform.

Following a series of clues, GameCyte discovered that the port was developed by HermitWorks Entertainment, an indie development studio founded by former BioWare staffers Cameron and Marcia Tofer. The unofficial Quake 3 port was put together in a matter of hours, and employs the iPod touch's built-in accelerometers for movement and aiming.

Get the Flash Player to see this player.

Speaking with the site, Cameron Tofer revealed that the studio is currently... Read more

Carmack on iPhone Gaming

Mar 06, 2008 4:48pm CST tags: John Carmack, id, iPhone
id Software programming wizard John Carmack took some time off from his rocket science today to comment on the just-announced software development kit for Apple's iPhone.

"Just based on the blurbs, it looks very good--a simulator plus debugging on the native device is the best of both worlds, and a 70% royalty deal for apps over iTunes is quite good," said Carmack in a forum post on Slashdot.

Doom RPG (Mobile) and Orcs & Elves (Mobile, DS) were developed by Fountainhead Entertainment with help from Carmack. Fountainhead founder Anna Kang, John Carmack's wife, was brought on by id last year to head up the company's mobile division.

"We (Id) have put in our application like everyone else, so I don't have any inside information at this point," added Carmack. "I think [Apple CEO] Steve [Jobs] is still... Read more

Spore, Super Monkey Ball iPhone Games Revealed

Mar 06, 2008 2:12pm CST tags: Spore, Super Monkey Ball, iPhone
Ports of Sega's Super Monkey Ball and Maxis' hugely anticipated life-sim Spore are in development for Apple's iPhone, Gizmodo reports.

The news dropped during a conference at Apple's headquarters in which the company detailed the release of the iPhone software developer's kit. Speaking on the possibility of game development on the platform, Apple revealed that versions of Spore and Super Monkey Ball are already in the works.

The titles both showcase the use of the iPhone's 3D capabilities, and utilize the phone's multitouch screen and built-in accelerometers. Apple also pointed out that the iPhone port of Spore is not a scaled-down affair; all 18 levels, from the microbic to cosmic, are represented in Spore's iPhone incarnation.

No price point or release date was mentioned, but Apple stated that all upcoming applications and games in development for the iPhone will be available exclusively on the newly-launched App Store, accessible via iTunes, the iPhone and the iPod Touch.

AppleTV, iPhone, Touch it!

Jan 09, 2007 1:19pm CST tags: Hardware (PC only), iPhone
So the big announcement in nerd land today is the iPhone and Apple TV. Apple unveiled all kinds of information about the iPhone which is also the widescreen/touchscreen iPod people have been talking about for so long. Here are a few bits.

iPhone (website)
- Cingular exclusive, launching June
- $499/$599 price points for 4G/8G models
- Runs OSX, No Stylus
- More pics info
AppleTV (website)
- WiFi b+g+n / HDMI / 720p / etc.
- Ordering now, launching February
- Syncs with up to 5 machines
- Works with iTunes of course

Where is our standalone widescreen touchie iPod you commies.