Too Human Video Diary #3 Talks RPG Elements
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Though the game has no firm release date, Dyack said to expect it "soon" while speaking in February. For more on Too Human, check out our hands-on impressions.Get the Flash Player to see this player.
Though the game has no firm release date, Dyack said to expect it "soon" while speaking in February. For more on Too Human, check out our hands-on impressions.Get the Flash Player to see this player.
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HD StreamAll of the core combat, both swords and guns, is controlled by tilting the right analog stick towards the direction you wish to attack, similar to Geometry Wars.... Read more
It's a nifty twist on the well-worn button mashing we all know so well, much like how EA Black Box's Skate reinvigorated the once-stagnant skateboarding genre.
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The studio is planning to add 80 new employees to its current workforce of 165. The boost is part of a plan called nGen, meant to establish a "new-media incubator" to reinvigorate the Niagara economy and retain skilled citizens from leaving the region for more lucrative opportunities elsewhere.
Silicon Knights' Too Human (X360) is scheduled for release on May 6 according to this week's GameStop newsletter, ending an infamously lengthy development period reaching as far back as the PlayStation era. The new release date sets Too Human just one week after Rockstar North's Grand Theft Auto IV (PS3, X360).
"It is always darkest before the dawn. Too Human will be out in 2008. A firm date with tons of new info is coming soon," reads the brief post. "This will be followed up with a playable demo. The demo will speak for itself."
Considering the recent legal battle, and the long history of Too Human's development, some fans aren't holding their breath. The game... Read more
The thrust of the complaint seems centered around E3 2006, where Too Human was demonstrated and subsequently criticized for, as the lawsuit describes, "technical problems and generally unpolished appearance." Silicon claims that Epic withheld a "very useable version" of the Xbox 360 engine for its own purposes, only delivering a fully functional version of the software in November of that year--roughly eight months past the original March 2006 deadline.
Silicon seeks several concessions from their licensor, including a negation of the original licensing agreement, the unrestricted legal right to alter the engine, and, most significantly, forfiture of all profits gained through sales of Epic's Gears of War to Silicon Knights in the form of awarded damages.
Reads the lengthy lawsuit: "The damage to Silicon Knights... Read more
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