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Gaikai Video Demos Cloud Computing Service, Streaming Games

Jul 01, 2009 2:37pm CST tags: PC Gaming, Gaikai, Trailer
Industry veteran Dave Perry has released a video demonstrating Gaikai, an upcoming cloud-based service that can be used to stream games and other software in near real-time from a remote server to an internet-connected computer.

Unlike OnLive, which requires a specialized application, Perry claims that Gaikai only requires a Flash-capable web browser. The below video sees him run through several pieces of software, including World of Warcraft, Spore, Mario Kart 64, and Photoshop.

Please install Flash to view this Shackvideo

Shackvideo users can use the HD Stream.

In a blog post, Perry says that the video shows a "home cable connection in a home" connecting to a server that's "not hosted by a Tier 1 provider, just... Read more

Weekly PC Sales Charts No Longer Provided by NPD, Steam and Direct2Drive Continue

Jun 22, 2009 4:28pm CST tags: NPD, PC Sales, Software Sales, Direct2Drive, Steam, PC Gaming
Research firm The NPD Group will no longer release its weekly charts of the ten best-selling PC games at United States retailers to the media, the company has confirmed with Shacknews. It will still issue monthly PC sales charts to the public, though, with the entirety of the sales data, as always, available to NPD's paying clients.

No reason was given for the switch, though we've asked for more details. Back in 2007, the company opted to stop publicly releasing its monthly sales figures and listings for consoles, though it quickly reversed that decision following public outcry.

However, PC digital distribution outlets Steam and Direct2Drive continue to release their weekly worldwide sales charts. And with NPD's week-long delay of its retail sales data no longer presenting an obstacle for per-week comparisons with Steam and Direct2Drive's data, the digital distribution charts will now be posted in a more timely manner.

As such, the past two week's worth of Direct2Drive and Steam charts follow:

Direct2Drive's Top Ten (6/7 - 6/13)

  1. The Sims 3 - Electronic Arts
  2. The Sims 3 (Mac) - Electronic Arts
  3. Prototype - Radical... Read more

Stardock Recommends Switching to Windows 7 'as Quickly as Possible'

Jun 17, 2009 8:30pm CST tags: Stardock, Windows 7, PC Gaming
"It would be good if everybody switched to Windows 7 as quickly as possible," Brad Wardell, CEO of Demigod publisher and Impulse operator Stardock, has said.

Speaking with Gamasutra, he cited the WARP (Windows Advanced Rasterization Platform) feature of the new operating system as a major boon, as it allows the CPU to handle DirectX acceleration if a dedicated video card isn't up to snuff, or even present.


"We want the game to look incredible on high-end systems, but I want people to be able to play this on their three-year-old laptop on the airplane," he explained.

In addition to running the digital distribution platform Impulse and... Read more

EA: The PC is 'Rapidly Becoming the Largest Gaming Platform in the World'

May 05, 2009 6:32pm CST tags: PC Gaming, Electronic Arts, Digital Distribution
During a quarterly earnings call, Electronic Arts executives expressed their optimism for the digital download market on reports of strong financial progress in the sector.

EA CEO John Riccitiello reported that the company had seen its digital direct revenue grow to $400 million in the last fiscal year, while CFO Eric Brown noted that digital game distribution alone nearly doubled in revenue year-over-year to $80 million.

"This is a big year for us," said Brown. "The online part of our business is growing as much as 60% year over year."

"In terms of distribution, the way we look at a lot what's happening in the future is, we've got probably a billion PCs out there in the world," he continued. "Very rapidly the PC is becoming the largest gaming platform in the world, just not in a packaged-good product."

"As you look at what that means in terms of distribution of product, we think that's incredibly exciting because it's going to open the market to new demographics, new countries and new types of gameplay," he added.

Online Games on a Plane: A Preview of In-flight WiFi

Apr 22, 2009 11:55am CST tags: PC Gaming
I was somewhere over northern California. While a live feed of Anderson Cooper's calm voice streamed into my ears from the plane's satellite TV, I took a sip of my Coke and turned my attention to the laptop in front me. After calling up a weather map of the Bay Area, I told my girlfriend I'd be landing in about 20 minutes.

As I considered whether to add a simple "Whoo," or capitulate to the less masculine smiley face, it hit me: I was in the future.

Some readers may have already beaten me here, but most will be arriving shortly. Aircell, a wireless internet provider for airlines, began rolling out its air-to-ground WiFi service last year. Customers may know the service as "Gogo Inflight Internet," its cutesy moniker.

When the posh Virgin America flight attendant announced that our flight would feature wireless internet, my first reaction was disbelief--and then skepticism. This would surely be a one-way trip to $5-a-minute charges, with speeds slightly above that of 9600 baud. In other words, a pricey service utterly useless to a gamer... Read more

Time Warner Cancels Bandwidth Cap Tests

Apr 16, 2009 4:25pm CST tags: PC Gaming, Internet Rage, Time Warner, OnLive
Bowing to public pressure, internet provider Time Warner has canceled its plans to expand trials of metered internet usage, reports The Wall Street Journal.

The program, which establishes a hard limit for bandwidth usage and charges users if they go over that limit, was set to hit Rochester, N.Y., and Greensboro, N.C. in August, and will expand to San Antonio and Austin, TX in October.

Many were concerned about impact this could have with the growing popularity of digital distribution and internet streaming technology in games and game-related services.

However, a trial in Beaumont, TX, underway since last year, will continue, with the company claiming that only 16% of users in Beaumont were affected by the caps.

Furthermore, the company will still pursue the concept, which it argues is vital because "Internet demand is rising at a rate that could outpace capacity within a few years."

"While we continue to believe that consumption-based billing may be the best pricing plan for consumers, we want to do everything we can to inform our customers of our plans and have the benefit of their views," said Time Warner executive Glenn Britt.

Time Warner Revises, Defends Bandwidth Caps: 'Unlimited Usage at Turbo Speeds' $150 Per Month

Apr 10, 2009 12:46pm CST tags: PC Gaming, Internet Rage, Time Warner, OnLive
As it continues to field test metered bandwidth usage in the U.S., internet provider Time Warner has revised, detailed and defended its current and upcoming trials.

The revisions include a lower-priced entry plan and higher data caps. The company argues that tiered plans--in which customers have a set bandwidth limit and are charged if they go over--are necessary because "Internet demand is rising at a rate that could outpace capacity within a few years" and "could result in Internet brownouts."

Overage charges will be limited to $75 per month. "That means that for $150 per month customers could have virtually unlimited usage at Turbo speeds," said the company.

Time Warner is not alone in its hopes to bring the model, which is already used overseas, to the United States. Many worry about the impact this could have on gaming, especially as digital downloads and streaming services like OnLive gain popularity.

The company stressed that these are trials, adding "our plans will evolve as well and aren't set in stone" and that it looks "forward to more dialogue as we... Read more

OnLive Hands-on Impressions: A Cloudy View of the Future of PC Gaming

Mar 25, 2009 3:39pm CST tags: OnLive, PC Gaming, GDC 09
OnLive has undeniably made a big splash here at GDC. The company announced its new technology on Tuesday, claiming that it would change the face of PC gaming. But what is it, exactly? And does it really work?

With its new service, OnLive is attempting to literally render the PC hardware upgrade a moot point. Users will run a small, lightweight application that interfaces with a vast "cloud" of servers. The servers render PC games in high quality--delivering SD quality on a 1.5 megabits per second line, and 720p on a 5 megabit connection--then output the video to your display of choice: either a PC, or a television with an HDMI dongle.

The goal was to free up users from the bane of hardware requirements, providing a hassle-free option for PC gamers. The service will carry a subscription cost, and members will have the option of renting or purchasing the available games. Nearly every major publisher has signed on, with one notable exception being Activison Blizzard.

It sounds like one giant leap forward for PC gaming on paper, but many were skeptical of the technology following the announcement, thinking that the inevitable lag would result in an inferior gaming experience. After getting my hands on the thing, I can report that OnLive mostly works as advertised--but a few flaws may hold... Read more

Games for Windows Live Adds Anti-piracy Solution, In-game Marketplace

Mar 24, 2009 8:00am CST tags: Games for Windows Live, Piracy, PC Gaming, GDC 09
Microsoft today announced new features coming soon to the Games for Windows Live service, including an anti-piracy solution and in-game marketplace.

Few details were revealed of the server-side, "zero-day" anti-piracy solution. However, Microsoft did note that Games for Windows Live will now require authentication for online play.

In-game marketplace capability has also been added, allowing developers to sell content through their own store fronts through customized APIs. Games for Windows Live will now save users' settings in the cloud, allowing access to the settings regardless of the PC used.

"This update and other features currently in development represent a tipping point in the evolution of Games for Windows Live as a leading online PC gaming network," said general manager of Games for Windows Live Ron Pessner. "In the coming months, we will continue to deliver on our promise to provide gamers and publishers with the industry's best connected gaming experiences through the Live service."

We'll have more details on the updates following a briefing with Microsoft later today.

OnLive Announced, Subscription-based Service Plans to Change PC Gaming with 720p Cloud Streaming

Mar 24, 2009 3:12am CST tags: OnLive, PC Gaming, GDC 09
OnLive today announced plans to launch a new service that will stream PC games with negligible lag to televisions and PCs, eliminating the need for hardware upgrades.

Developed in secret for the past seven years, OnLive makes use of cloud computing, streaming video to your monitor at 720p resolution and 60 frames per second.

Because the video is rendered in a "cloud" of servers, games such as Crysis are delivered at full graphics settings, the only bottleneck being the user's internet connection. 1.5 megabits per second will get you to standard definition, while a 5 megabit connection bumps the resolution to 720p.

OnLive's proprietary compression technology boasts a lag time of less than one millisecond in testing, and early reports indicate that the service delivers on this front. Gamasutra notes that OnLive has worked directly with cable and internet providers to eliminate packet loss.

Users will require only a small device (pictured above, left) to... Read more

DRM 'A Waste of Time,' Says World of Goo Dev

Mar 23, 2009 5:00pm CST tags: World of Goo, DRM, PC Gaming, GDC 09
Utilizing digital rights management as a means to prevent piracy is "a waste of time," according to 2D Boy co-founder and World of Goo co-creator Ron Caramel.

"Don't bother with DRM," he said during a GDC 09 talk attended by GameSpot. "You just end up giving the DRM provider money. Anything that is of interest gets cracked, and the cracked version ends up having a better user experience than the legit version because you don't have to input in some 32-character serial number."

The topic of digital rights management has become increasingly controversial, as publishers feel they must make some effort to prevent piracy while protesters complain that DRM punishes legitimate buyers with install limits and online activations.

"We don't see the point in having DRM," he added. "Anybody who wants the game is likely to find it on BitTorrent sites. It's going to get cracked even with DRM, it's going to be available very quickly."

Study: Xbox 360 Is 'Console Online Gaming Leader,' 87% Play PC Games Online

Mar 10, 2009 10:28am CST tags: NPD, Study, Online Gaming, PC Gaming
The Xbox 360 is "the console online gaming leader" in the United States, according to a study conducted by marketing research group NPD between January 6-26, 2009. However, the PC remains "the most widely used platform for online gaming activities."

An online survey of "just over 20,000" U.S. residents found that the Xbox 360 accounted for 50% of consoles played online. The Wii made up 29%, a jump from 2008's 18%.

As for PC, NPD told Shacknews that 87% of those surveyed used a PC to play games online. That's down from 90% in 2008, described as a statistically significant decrease. This number presumably includes Flash-based casual games.

Specific figures for other platforms were not provided, but the company said that "PS2 fell dramatically and PS3 moved up from fifth place to third place."

The study further noted that micro-transaction downloads have slowed... Read more

The Witcher Among 100 Best Selling PC Games Ever, Claims Developer

Mar 06, 2009 11:00am CST tags: The Witcher, PC Sales, Software Sales, PC Gaming
Having sold over 1.2 million copies since its October 2007 debut, The Witcher is now among the 100 best-selling PC games of all time, claims developer CD Projekt RED.

"Because of those numbers, The Witcher has jumped onto the list of the 100 bestselling PC games in history," CD Projekt RED marketing coordinator Karol Zajaczkowski wrote in a forum post announcing the 1.2 million unit milestone.

The 1.2 million figure includes both retail and digital distribution sales, a CD Projekt representative confirmed with Shacknews.

Based off the works of Andrzej Sapkowski, the morally ambiguous fantasy role-playing game saw an enhanced re-release arrive last year with new content. A rebuilt console version, The Witcher: Rise of the White Wolf, will hit PS3 and Xbox 360 this fall.

Intel Files Suit Against Nvidia over Chipset License, Nvidia Accuses Intel of Stifling Innovation

Feb 18, 2009 10:58am CST tags: Nvidia, Intel, Lawsuit, PC Gaming
Computer hardware maker Intel has filed a lawsuit against graphics technology manufacturer Nvidia, claiming that Nvidia does not have the license to produce chipsets that are compatible with Intel processors packing integrated memory controllers.

The lawsuit stems from a 2004 license agreement between the two companies. Nvidia believes the agreement allows it to produce nForce motherboards that support the latest Intel hardware, such as Nehalem processors. Intel, quite obviously, disagrees.

"At the heart of this issue is that the CPU has run its course and the soul of the PC is shifting quickly to the GPU," stated Nvidia CEO Jen-Hsun Huang. "This is clearly an attempt to stifle innovation to protect a decaying CPU business... Read more

'Exclusive' HAWX Demo Hitting Xbox 360 Tomorrow, PC and PlayStation 3 Later

Feb 10, 2009 12:49pm CST tags: Tom Clancys HAWX, PlayStation Store, Xbox Live Marketplace, Screenshots, PC Gaming
Update: While European PlayStation 3 owners will gain access to the Tom Clancy's HAWX demo on February 12, those in North America will have to wait a bit longer.

Presumably due to the "exclusive" status of the Xbox 360 demo in North America, Ubisoft has confirmed that the North American PS3 demo will arrive alongside the PC demo on February 26, with the Xbox 360 demo debuting tomorrow, February 11.

Furthermore, Ubisoft is currently stating that all versions of the game will hit North American retailers by March 5, despite Europe receiving a delayed PC release.

Original: Ubisoft has revealed that a PlayStation 3 demo for Ubisoft Romania's Tom Clancy's HAWX will arrive in the European PlayStation Store February 12... Read more

MS Affirms Games For Windows Commitment, Describes Windows as 'First-class Gaming Platform'

Jan 27, 2009 4:40pm CST tags: Microsoft, Games for Windows, PC Gaming
Following the departure of Games for Windows Live manager Chris Early in the latest round of Microsoft cuts, the company has stressed its commitment to the service.

In a statement to Kotaku, Microsoft said:

Moving ahead, Microsoft will continue to invest in Windows as a first-class gaming platform through great Windows out of box experiences, our online gaming services including Games for Windows - LIVE, MSN Games, and Messenger games, and through new games for Windows developed by Microsoft Games Studios.

Ron Pessner, formerly of the Entertainment & Devices division, will now lead Microsoft's "Windows gaming service efforts" in the Interactive Entertainment Business branch. The Games for Windows Live Marketplace premiered its first paid downloadable content today, with its its first public beta download, Relic's Dawn of War II, due later today.

Meanwhile, Microsoft Game Studios manager Dave Luehmann will now oversee Microsoft's internal development and publishing for all Windows-based games, with the company saying it will not comment on any other personnel changes at this time.

Microsoft Axes Games for Windows Live Head

Jan 26, 2009 11:50am CST tags: Games for Windows, PC Gaming, Microsoft
Games for Windows Live general manager Chris Early was among the 1,400 Microsoft eliminated last week, reputable journalist Dean Takahashi reports via VentureBeat.

The effect that Early's departure will have on the service is not known. In addition to free online multiplayer, Games for Windows Live offers video and demo downloads, and will debut its first premium-priced downloadble content tomorrow via Fallout 3.

Early previously told Shacknews that the service would eventually sell full games.

In all, Microsoft plans to axe 5,000 positions across the next year and a half.

Valve: 'Pirates Are Underserved Customers'

Jan 19, 2009 1:48pm CST tags: Valve, Piracy, PC Gaming
How does Valve deal with PC piracy? According to Valve director of business development Jason Holtman, it gives them what they want--and makes a lot of money doing it.

"Pirates are underserved customers," said Holtman today during a speech at the Game Business Law summit, according to GameDaily.

"When you think about it that way, you think, 'Oh my gosh, I can do some interesting things and make some interesting money off of it.'"

Holtman used Valve's success in the Russian market as an example of how piracy can be reduced by simply selling the pirates what they want--when they want it.

Explained Holtman: "Russians are reading magazines and watching television--they say 'Man, I want to play that game so bad,' but the publishers respond, 'You can play that game in six months...maybe.' "

After ensuring that its products launch simultaneously in Russia, Holtman said that Valve's piracy rates in the territory "dropped off significantly."

BioWare: PC Gaming More Popular Than Ever

Jan 19, 2009 11:49am CST tags: BioWare, PC Gaming
While retail sales of PC games were down again last year, dropping some 14% at United States retailers, longtime PC developer BioWare has echoed the popular sentiment that PC gaming isn't dying, and is instead growing under a different model.

"I think there are more people playing PC games and more dollars being spent on the PC space than ever before, but it's taking a different form," BioWare CEO Ray Muzyka told CVG, citing the growth of MMOs and casual-centric titles, including Flash games.

He explained: "We can still make deep rich experiences but we have to make them easy to access, you have make the control system really easy to use, and you have to make people feel like they're playing an experience that they can play how they want to play it, whether that is long sessions or short sessions."

The studio appears to be covering a wide spectrum of play styles with... Read more

Retail Sales of PC Games Drop 14% in 2008

Jan 16, 2009 12:52pm CST tags: PC Gaming, NPD
Sales of PC games at U.S. retailers were once again down in 2008, dropping 14% over the previous year, sales-tracking firm NPD Group has informed GameDaily.

For 2008, U.S. retailers brought in a total of $701 million from PC games, down from the $910.7 million that retailers saw across 2007. And that 2007 total was a 6% drop from 2006, when retail PC games accounted for roughly $960.7 million.

Meanwhile, console software sales grew 26% in 2008, totaling $10.96 billion.

However, those figures don't account for digital distribution or subscriptions. Last year, NPD claimed that falling retail sales of PC games were no cause for concern, as the decline was seen as "a reflection of a shifting of distribution channels."

Shortly thereafter, NPD announced that it would soon begin tracking subscriptions. The PC Gaming Alliance later said that PC gaming was "far stronger than anyone has reported," with worldwide digital distribution sales for 2007 around $2 billion.

NPD is expected to provide more details on the 2008 PC market next week.