Epic Reveals 'Project Sword' for iOS, Releases Demo Showcasing Unreal Engine 3 Tech

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Epic Games boss Mike Capps revealed a new title for iOS devices at Apple's keynote event, earlier today. The title, codenamed "Project Sword," is an Unreal Engine 3 title for iPhone, iPod Touch and iPad devices set to launch later this year.

Developed by Chair Entertainment, the team that jumped into my dreams and plucked Shadow Complex from my mind's eye, Project Sword is a medieval-based, "action role-playing adventure game" featuring 1-on-1 sword battles.

Aside from looking fantastic, Capps promises that Epic will not keep its Unreal-powered mobile wizardry from other creators. "We're putting Unreal Engine 3 technology into the hands of game developers all over the world, and we can't wait to see the apps they make next," he said in a press release.

Epic has also released a short demo of the Unreal tech, dubbed Epic Citadel, for iOS devices via the iTunes App Store.

In Epic Citadel, players can navigate a "fictional castle realm" using the multi-touch interface. The environments in the demo, which took a small team of programmers and artists eight weeks to develop, are "inspired" by the upcoming action title Project Sword.

Xav de Matos was previously a games journalist creating content at Shacknews.

From The Chatty
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    September 1, 2010 3:06 PM

    it may look awesome but what about the controls? unless it's a game built specifically for fun use of the touch screen, the game will be a great looking piece of crap. people need to stop waiting their time on FPS touch screen games

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      September 1, 2010 3:31 PM

      The controls in the Citadel demo are actually pretty good, aside from not being able to tweak them (the sensitivity is low and the view can't be inverted). As far as handheld FPSes on touchscreens go, this one is pretty good. The controls in the Citadel would work great for an Oblivion-like RPG, actually.

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        September 1, 2010 6:55 PM

        do you not have to cover the screen with your hands

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      September 1, 2010 9:45 PM

      The *exact* same argument is true for consoles, no mouse = no fps.

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      September 1, 2010 10:10 PM

      so Carmack is wasting his time with Rage then?

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      September 2, 2010 2:01 AM

      The dual stick controls were okay, but I really liked the 'tap to go here' functionality that I haven't really seen in a first person iOS/touch type game before.... wouldn't make sense for a frantic FPS, but it definitely has some possibilities from a RPG standpoint.

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