Downloadable Games Under-priced, Says 360 Dev
But as Fouts struggles with the pricing of his own title, he now says that most Xbox Live Arcade titles are selling for less than they should be.
"I want to go on the record and say I feel like most downloadable games are under-priced," said Fouts to MTV.
"As a collector, I can relate to people who enjoy buying a game and having the game box, and manual. However, paying only 800 points ($10) for a game as nice as 'Bionic Commando: Rearmed' or 1200 points ($15) for a game as big as 'Castle Crashers' seems ridiculous to me."
Fouts also noted that the lack of incremental pricing for downloadable Xbox 360 titles can present developers with a tough decision: price the game high and risk consumer disinterest, or miss out on serious revenue.
"Microsoft does not allow for user-defined price points like 799 points or even 100 point increments like 500, 600, 700, etc. For a bigger game like 'Weapon of Choice,' only having two options, one of which is double the first option, makes the decision difficult. I felt like we could have priced the game at 600 points and received no backlash from consumers as they compare our game to other downloadables."
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This is not going to get a good response from price-sensitive gamers but I sorta agree. I wish devs of games like CC or Braid got more. I'd be willing to pay $20-25 for some of those games.