EA Not Expecting to Meet Rock Band Demand, Warhammer Online Delayed Again

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During an EA conference call today, the company stated it does not expect to be able to meet consumer demand for Harmonix's Rock Band (PS2, PS3, X360) and revealed that Warhammer Online has been pushed back yet again.

"We won't be able to put up enough inventory to meet the demand of this fiscal or calendar year," EA CEO John Riccitiello said of Rock Band's expensive instrument-laden bundle, reports Gamasutra. The CEO stressed that "a lot of inventory" would be available when the PlayStation 3 and Xbox 360 versions launch on November 20, but indicated additional units would be difficult to come by "unless you know someone at one of our retailers."

Speaking on the Warhammer Online delay, the company, as related by FiringSquad, explained that Mythic co-founder Mark Jacobs requested the game's release be pushed back due to problems hitting production milestones. It is now anticipated to arrive within EA's 2009 fiscal year, which begins on April 1, 2008.

Chris Faylor was previously a games journalist creating content at Shacknews.

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  • reply
    November 1, 2007 4:53 PM

    I've heard from the WAR beta testers that it was shaping out to be a good game but was still a horribly unfinished game so that delay was expected. Sad though cause I need a new addiction to fill WoW's void and TF2 is only gonna work for so long

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      November 1, 2007 5:06 PM

      they shut down the WAR beta to retool it entirely because it's a fetid piece of shit, here's hoping they come up with a better game at some point

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        November 1, 2007 5:55 PM

        Veras is exactly right. The game at the beta stage was horrible.

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        November 2, 2007 3:04 AM

        See, that's why the delay doesn't strike me as a "good" thing. I'm sure the game would be even worse if they hadn't delayed it, but if they're doing this because the game ultimately sucks I can't really see this having a good ending at all.

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      November 1, 2007 5:08 PM

      I've only heard the complete opposite, that it was unready for launch and highly unpolished.

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        November 1, 2007 6:07 PM

        Exactly what I expected. The game did not have any finalized assets and had only recently gained a lighting engine, and none of that was even fleshed out. It will be better come release time.

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