Late Night Consoling

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Three game announcements today, gadzooks!
  • 360 to See CPU Upgrade

    [xbox360]

    Singapore-based Chartered Semiconductor Manufacturing today announced a new agreement with Microsoft to produce Xbox CPUs using 65nm Silicon-on-Insulator technology. Previously Chartered supplied Microsoft with 90nm SOI CPUs for Xbox 360, via IBM. "We look forward to working with Chartered on the production of such an important component of our Xbox 360 system," said Microsoft's general manager of Xbox console development. "Chartered's ability to demonstrate the manufacturability of IBM's advanced SOI technology in Fab 7 was key to our selection. We plan to continue with our strategy of dual sourcing from Chartered and IBM's fabs, which are operationally aligned and compatible, to give us the consistent product quality and flexibility we will need."

    Chartered's new chips should start appearing in Xbox 360 production next year. The change will result in reduced heat output as well as lower manufacturing costs for Microsoft, a crucial benefit to the company, which sells Xbox 360 units at a loss.

  • EA Reveals a Project

    Today, publisher Electronic Arts quietly opened up a website for a "next generation RPG" with the working title Project Gray Company. While there are few concrete details available about the plot or gameplay, executive producer Steve Gray (presumably the game's namesake) has some initial information on the site's About page. Previously, Gray has worked on EA's The Lord of the Rings action/RPG titles and headed up THQ's 2000 title Evil Dead: Hail to the King (PS1, DC, PC).

    "The action takes place in a massive open world where you can go anywhere you want, and the characters in the world are powered by an incredible simulation AI based on the same technology used by the makers of The Sims 2. The story of the game is built around a series of Story Quests. You can choose to follow specific Story Quests, embark on a range of other types of quests, or set off on your own adventures in the massive open world environment. To creat this amazing new world, we have assembled an all-star team of RPG veterans from around the world. By combining our talents, skills, and passion for all things RPG, we are committed to optimizing the most state-of-the-art graphics and animation technology, the best character simulation AI, and our powerful new story mechanic to create an unparalleled new RPG experience."

    EA in its modern incarnation is not known for RPGs, despite the company's historical involvement with Ultima developer Origin. With the success of Bethesda's The Elder Scrolls III: Morrowind (Xbox, PC) and the recently released The Elder Scrolls IV: Obvlivion (X360, PC), EA may be trying to capitalize on the open-world mechanics that have made those games a success. No specific platforms were mentioned, but Xbox 360, PS3, and PC are probably a fairly safe bet.

  • Konami Announces New Castlevania

    [ds]

    Konami's next Castlevania game for Nintendo DS has been constantly rumored for months now, ith even the game's final title being revealed last week. Following the first actual preview in the latest issue of Nintendo Power, Konami has finally officially announced Castlevania: Portait of Ruin (DS), the followup to last year's acclaimed Castlevania: Dawn of Sorrow (DS). The game takes place in a setting that is ususual for the series but certainly not unusual for the games industry as a whole: World War II--though it's probably safe to assume the game treats the context slightly differently than most shooters. The game features two player-controlled protagonists, vampire hunter Jonathan Morris and the magic-wielding Charlotte Orlean, who must put a stop to the return of Dracula's Castle put into motion by the lost souls of war. Konami promises over a hundred enemies, massive bosses, and a new Summon system.

    Development is headed up by longtime Castlevania director Koji Igarashi and his team, who also developed Dawn of Sorrow. Castlevania: Portrait of Ruin ships for Nintendo DS this fall.

  • Vivendi's Vice

    [psp]

    Vivendi Universal has announced that it will be bringing a video game adaptation of Michael Mann's upcoming Miami Vice film adaptation to PSP. Oddly, the tie-in will be a PSP exclusive, which may have something to do with the recent console games based not on the film but on the original television series. Miami Vice The Game will put players in the roles of undercover officers Crockett and Tubbs, offering various types of gameplay: shooting, hacking, drug trading, and more. It will also feature cooperative play via local wireless. "By taking full advantage of the advanced technology on the PSP system, Miami Vice The Game will deliver action-packed missions and highly-detailed locations that capture the danger-filled lives of the film’s main characters and immerse players in the authentic world of Miami Vice," said Vivendi's chief strategy and marketing officer Cindy Cook.

    Miami Vice The Game ships for PSP alongside the film this July.

  • GRAW Goes it Alone

    [xbox360]

    Complementing the recently release multiplay demo for the Xbox 360 version of Ubisoft's Tom Clancy's Ghost Recon Advanced Warfighter, a new single-player demo has been added to the Xbox Live Marketplace. The 747MB file is now freely downloadable.

  • Misc. Q&As/Features

    Sega sends along a development diary about Traveller's Tales' upcoming Super Monkey Ball Adventure (PS2, GCN, PSP). The team from Traveller's Tales speaks about the difficulties of character design and visuals within an established property moving in a new direction.

    Game Informer has an absolutely enormous interview with Nintendo's George Harrison up at Game Informer Online. It's significantly longer than the edited interview that went into the latest print issue of Game Informer, but unfortunately it's only accessible to GI subscribers. The interview focuses on Revolution, discussing Nintendo's strategy in the coming months, its new attitude towards third parties, and what Nintendo has learned from GameCube.

    1UP takes a look at what your Animal Crossing: Wild World (DS) town says about you.

    1UP also has an interview with Sony Santa Monica's Cory Barlog about the studio's upcoming God of War II (PS2).

Misc. Media/Previews

PS2

Screenshots: Dragon Ball Z: Budokai Tenkaichi 2 (PS2).

Movies: Okami (PS2).

Portable

GameSpot takes a first look at Dimps Corp.'s Crash Boom Bang! (DS) (so does IGN) and High Impact's Ratchet & Clank PSP.

Multi

GameSpot previews Krome's The Legend of Spyro: A New Beginning (PS2, Xbox, GCN, DS, GBA) (so does IGN).

Screenshots: Super Monkey Ball Adventure (PS2, GCN, PSP).

Console Game Of The Evening [Submit Yours!]

StarFox for the Super Nintendo. "Its gimmick was polygon graphics. A colorful, fun shooter following the exploits of a furry mercenary squad. Today we laugh at the trapezoids and triangles, but the gameplay's rock solid. Plus it's fun to impersonate Fox' radio chatter!" (submitted by Omaha)

From The Chatty
  • reply
    April 21, 2006 8:07 PM

    Looks like EA noticed how popular Oblivion is.

    • reply
      April 21, 2006 8:29 PM

      Could you imagine Oblivion if EA were involved? It would have came out 3 months ago and full of bugs.

      • reply
        April 21, 2006 9:40 PM

        And they would charge you for every little upgrade like horse arm...oh crap!! Just kidding guys...

      • reply
        April 21, 2006 9:41 PM

        [deleted]

        • reply
          April 22, 2006 2:25 AM

          For a game with several hundred hours of content it's surprisingly bug-free in my opinion. I've had the odd lockup while loading, been stuck on geometry a couple of times (only once where I couldn't get out, and hell, I got stuck on geometry in Tomb Raider which only lasted 10 hours) and one quest that I cannot complete (it locks up the machine if I hand in Umbra's sword) but that's about it in my 135 hours so far.

          Of course, if some bugs hit you it can be a huge deal, especially as it can ruin your 100+ hour save-game, but I think they did a good job with Oblivion.

          Morrowind on the PC got to the stage for me where I couldn't walk around without it crashing to the desktop literally every minute. That's when I stopped playing it.

      • reply
        April 22, 2006 5:29 AM

        [deleted]

    • reply
      April 21, 2006 8:29 PM

      I hear bats
      I feel wind
      I smell Ultima

    • reply
      April 21, 2006 8:29 PM

      I must say that the game's description sounds just like Oblivion's.....

      • reply
        April 22, 2006 9:32 AM

        Or any other open-ended -- or MMO -- RPG.

    • reply
      April 21, 2006 8:33 PM

      Prepare for the crappy Oblivion clones...

    • reply
      April 21, 2006 8:39 PM

      I think it takes longer than a month to developr a concept, build a prototype and then pitch it and see if it gets interest

      • reply
        April 21, 2006 8:46 PM

        Then maybe they just noticed how popular Morrowind was, or how cool Daggerfall was, or how promising Arena was, or how sweet Ultima 7 was, or Ultima 6, or Darklands?


        Nah, must be Oblivion.

      • reply
        April 22, 2006 7:11 AM

        Who says that happened? From that blurb it's hard to say if the game is anywhere beyond some upper management seeing the internet freaking out over oblivion and going "make a better version of that."

        They're even pimping it like oblivion, saying how cool the AI is and such.

        • reply
          April 22, 2006 9:33 AM

          I'd like a sci-fi version of oblivion, where I could buy spaceships and fly to other planets to undertake quests and things.

          • reply
            April 22, 2006 11:54 AM

            Something like a much much much better Freelancer with on-planet roaming would kick ass.

    • reply
      April 21, 2006 9:57 PM

      This should be of interest regarding EA's new RPG:

      Game Rules As Art -
      http://www.escapistmagazine.com/issue/41/9

      Notice the author info at the end of the article:
      "Rod Humble is Vice President and Head of the Sims Studio at Electronic Arts. He has been in the games industry for 15 years as a designer, executive producer and head of studio."

      Comments for the blog are very intriguing:
      http://blog.escapistmagazine.com/index.php/commentary/2006/04/18/game_rules_as_art#comments

      My guess is that EA is trying to go beyond the normal idea of what an RPG is. They are trying to create a gameplay generation system with some type of AI involved to deliver what the player wants.

    • reply
      April 22, 2006 7:35 AM

      While I don't have much faith in EA, any new single player RPG's are welcome in my book. I just hope its a real open ended game, not a KOTOR type console oriented game. I miss the Infinity engine.

    • reply
      April 22, 2006 10:46 AM

      [deleted]

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