The world of Horizon Zero Dawn is full of machines, which can be hunted for scrap and spare parts. But you don't always have to kill them. Early in the game, you gain the ability to Override certain machines if Aloy approaches while they're unaware. Only a few are available from the start, but more can be controlled after accessing additional Override codes from Cauldrons scattered around the map. To Override a machine, approach it steathily in tall grass from behind, and then hold the Triangle button when the prompt appears.
Cauldrons are stand-alone dungeons, mostly focused on combat with some light puzzle-solving. We'll tell you which machines can be controlled once you complete them for the Override code. After an override, some machines can be ridden, while most will simply fight for you. They will stay loyal for a limited time, unless you obtain the Combat Override + ability, after which they will become indefinite. Remember that some machines–Deathbringer, Corruptor, and all Corrupted machines–cannot be overridden.
Keep in mind that while all of these will be available to approach once the open world is available in Horizon Zero Dawn, some can be very tough. Pay attention to the suggested level, and come equipped for a fight.
- Strider (Mount)
- Redeye Watcher
- Broadhead (Mount)
- Charger (Mount)
- Tallneck (Scan Point)
- Fire Bellowback
- Freeze Bellowback
With each Cauldron conquered, your options in combat will open up considerably. You can quietly override a few machines and let them do some of the messy work for you, taking out enemy targets or at least softening them up. Check out our full listing of Horizon Zero Dawn guides for more on the open-world action game from Guerrilla.