Interceptor Entertainment has announced a new side-scrolling action platformer that takes its inspiration from such classics like Commander Keen, Duke Nukem, and Jazz Jackrabbit, called Rad Rogers.
The game stars a twelve-year old boy who goes by Rad Rogers and his console-come-to-life wiseass pal, Dusty. Dusty is described as a last-generation console that’s capable of using power gloves to punch enemies while riding on Rad’s backpack. The game has been developed with Unreal Engine 4 and promises to offer a quirky sense of humor similar to what we’d expect from the Rick and Morty series.
"I grew up during the platformer's glory days, with Mario, Sonic, Megaman, Castlevania, and Earthworm Jim,” Rad Rogers’ creative director Frederik Schreiber shares in a statement submitted to Shacknews. “Back then a new platformer came out every month, each with different fun characters and twists. But now the genre is mostly abandoned, with rare standouts like Braid, and the puzzle-focused Limbo."
Rad Rogers will be a game within a game as players will travel across the Pixelverse with regular breakdowns of its code to create rips in the space-time fabric of the game world. Dusty is the only one who can enter these damaged game-code areas to then fix the primary game world, which will then allow both Rad and Dusty to continue on with their adventure.
Scott Miller, Founder of Apogee and 3D Realms: "Apogee used to rule the top ten PC shareware and sales charts in the early 90's with our platformer releases, like Duke Nukem, Commander Keen, Cosmo, and a dozen others. The idea of developing a similar style game with today's tech is extremely appealing to me. So while the Apogee brand is under completely new management, we can still involve key talent at 3D Realms to co-produce Rad Rodgers, and give Interceptor the right design guidance to ensure that the game lives up to the high standards of the platformers' golden era."
Interceptor Entertainment is currently seeking funding for Rad Rogers on Kickstarter, which its campaign has officially launched today and will continue through October 5th. The studio is seeking to raise $50,000 to help fund the game, which is expected to release on PC and PlayStation 4 with additional platforms coming if key stretch goals are met.