Sony considering PlayStation VR for PC release

PC owners will have quite a wide variety of VR headsets if PlayStation VR becomes available.

10

With the Oculus Rift launching today and the HTC Vive coming next week, the last thing PC owners need is another VR headset to clutter up their desktops. But today, we’re learning Sony’s PlayStation VR could eventually make its way to PC.

Sony Computer Entertainment senior vice president Masayasu Ito recently told Nikkei making the PSVR compatible with PCs is something the company could see potential in. “Since PlayStation 4 shares a lot of its components with PCs, the possibility is there,” Masayasu-san said. “At the moment we are focused on games and we are not ready to make any announcements at this stage, but I’d say there will be an expansion into various fields.”

If the PlayStation VR made its way to PC, it’d be a great entry device for those who may not have enough to purchase either an Oculus Rift or HTC Vive. The PSVR’s $399 price of admission seems a little easier to stomach than the Rift’s $599 and the Vive’s $799.

Senior Editor
Filed Under
From The Chatty
  • reply
    March 28, 2016 7:55 AM

    Daniel Perez posted a new article, Sony considering PlayStation VR for PC release

    • reply
      March 28, 2016 8:25 AM

      That's interesting! I wonder if you'd be able to use the external processing unit (it has one rigjt?) to help your PC.

    • reply
      March 28, 2016 9:01 AM

      Adam Orth? Isn't that the guy that got his shit pushed in by the internet after the Xbox One DRM debacle?

    • reply
      March 28, 2016 10:14 AM

      I really don't see this happening. The only way it works if as a nearly (totally, really) standalone hardware. And, since this *IS* Sony, it won't use someone else's platform like Oculus. So, it'll be proprietary. And, since we're NOT going to see PS4(k) games on the PC, it'll be up to the dev community to support it.

      While more hardware is generally a good thing, unless Sony decides to support one of the existing platforms, this won't move the needle at all.

      • reply
        March 28, 2016 10:53 AM

        [deleted]

        • reply
          March 28, 2016 10:54 AM

          I think technically games can support both if they want to

        • reply
          March 28, 2016 10:55 AM

          They use different protocols. The Rift is based on Oculus. The Gear RV also uses Ocululs as it's platform. Vive uses Steam VR. A game can support whatever it wants, but it's obviously more work on the dev to setup and test each platform. I don't think the market will stand for much of this, same why like OpenGL vs DirectX.

          • reply
            March 28, 2016 3:07 PM

            [deleted]

            • reply
              March 28, 2016 5:38 PM

              Well Sony is rather notorious for using proprietary tech. The others I look as just being first to market.

            • reply
              March 29, 2016 6:11 AM

              I am sure this will be sorted out in some open API that surfaces in about 5 or so years.

        • reply
          March 28, 2016 11:14 AM

          Some guy emailed Gabe N and he responded with the below

          https://i.imgur.com/fTUGh1h.png

          Not sure about Oculus. Its also up to Oculus to support the Vive on their store.

    • reply
      March 28, 2016 4:17 PM

      Huh, cool. I think that is a great idea from Sony, they should totally do it.

    • reply
      March 28, 2016 4:31 PM

      i might do it for vr porn for under $400.

    • reply
      March 29, 2016 6:10 AM

      The headset might not be as capable as the Oculus or the Vive but if you own a PC and PS4 this will be a pretty great entry point. I doubt PSVR exclusive games will be ported but still having the hardware work on two platforms is very consumer friendly.

Hello, Meet Lola