Diablo 3 2.10 patch will tweak summoned pets durability

Summoned pets will be a bit more durable in Diablo 3's upcoming 2.10 patch.

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Diablo 3 players who have relied heavily on their summoned pets to either alleviate some of the damage their character receives or to do serious damage may have been experiencing trouble lately fighting against Nephalem Rift Guardians or any other extremely powerful boss creatures. Summoned pets haven’t been faring so well against these enemies, which is why Blizzard has announced they will be tweaking Diablo 3 a bit so summoned pets can be “roughly as survivable” as players.

Diablo 3 designer John Yang took to Blizzard’s official forums to announce these upcoming changes as a summoned pets’ survivability will be tied to a character’s Toughness stat so indestructible minions aren’t accidentally created. So if you feel your pet isn’t surviving an onslaught of attacks, then you’ll just need to bump up your Toughness stat.

In addition to linking with the character’s Toughness stat, pets will also take reduced damage based on how avoidable a particular monster attack would be for the player. These attacks will fall into one of three categories:

  • Full damage to pets - Basic melee/weak projectile attacks, not expected to be always avoided by a player.
  • Reduced damage to pets - Special attacks such as fireballs, which typically deal more damage than a basic attack, are pretty bright and visible, and can sometimes be avoided by the player. Good example are Perdition’s volley attack or Agnidox’s fireballs.
  • Drastically reduced damage to pets - Persistent AoEs for which the player is intended to move out of quickly or highly-telegraphed attacks for which the player is intended to avoid altogether. Examples are Thunderstorm monster affix, Mallet Lord’s arm attack, or Morlu meteors.

These changes are expected to be made available in patch 2.10, which should be rolling out at the end of September. So don't you fret, summoned pet users. Your day of balancing will soon be at hand!

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From The Chatty
  • reply
    September 15, 2014 10:05 AM

    Daniel Perez posted a new article, Diablo 3 2.10 patch will tweak summoned pets durability.

    Summoned pets will be a bit more durable in Diablo 3's upcoming 2.10 patch.

    • reply
      September 15, 2014 10:13 AM

      that's... uhhh... weird. DH and WD pets are damn near unkillable as it is. Plus there's a gem that reduces damage.

      On another note, I saw what I think is the pinnacle of +elite DPS. A crusader with a furnace, a shield that I had not seen before that has +elite damage and allows phalanx to have a free bonus cast, the unity and a SOJ. Any time we came across a boss pack it got instantly vaporized. I haven't seen raw DPS applied to T6 rift bosses like that before. Like... 5 seconds or so. Done. Just way way way way over the top faceroll type elite DPS.

      • reply
        September 15, 2014 10:14 AM

        WD pets die instantly in high Greater Rifts making the pet build completely non-viable. This is what they're trying to fix.

        • reply
          September 15, 2014 10:55 AM

          Is jade still viable? I don't think pets should really be a strategy for high Grift. Doesn't make sense.

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            September 15, 2014 11:17 AM

            is that the one with the insta-DOT bonus? that seems super strong still, since people can add that to pets, right?

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            September 15, 2014 12:39 PM

            Jade is very much viable.

            There are a few variations of jade in the upper GRifts, and something called a "dream" build that I know nothing about.

            In groups WD's are playing a support role with basically zero dps.

      • reply
        September 15, 2014 10:25 AM

        Only thing that counts as pets for DH are the turrets. The spider, wolf and others are considered Companions and not pets.

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      September 15, 2014 10:21 AM

      That'll be nice. My pets get instagibbed around 27+. Kind of stopped playing my witch doctor because of it.

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        September 15, 2014 11:11 AM

        I had to completely changed around my witch doctor from the summoned dogs and gargantuan to a completely different setup. I had been using those and Firebats for the longest time with no issues.

        • reply
          September 15, 2014 11:12 AM

          What build did you switch to?

          • reply
            September 15, 2014 3:36 PM

            Left Mouse: Haunt
            Right Mouse: Locust Swarm
            1: Spirit Walk
            2: Summon Zombie Dogs
            3: Piranhas
            4: Soul Harvest

            Passives:
            Spirit Vessels | Creeping Death | Grave Injustice

    • reply
      September 15, 2014 10:44 AM

      Where did that patch number and date come from? All I've seen is "in a future patch".

      • reply
        September 15, 2014 11:01 AM

        Yeah that seems like an odd patch number. You'd think the next patch would be 2.1.1 not 2.10.

    • reply
      September 15, 2014 12:54 PM

      I hope the fix monk next patch....there is only so long i can mantra spam

      • reply
        September 15, 2014 4:03 PM

        At this point I hope they don't "fix" anything unless it's adding more legendaries to enable more/different builds, unless it's something passive like increasing DR for melee classes.

        Their fixes tend to include a huge setback that has you farm a new set of gear for a new build to hit the same level of performance. Screw that.

    • reply
      September 15, 2014 4:35 PM

      Could we also get a performance fix for the areas that cause FPS to suffer from massive drops?

      • reply
        September 15, 2014 5:15 PM

        Or the GPU melting part where the big blue spirit orb is located at the begining of act V.

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