Kirby Triple Deluxe review: suck it up

By Robert Workman, Apr 29, 2014 12:30pm PDT

Over the years, Kirby has become one of the more dependable faces for platforming, from his debut on the NES to his most recent adventure on Wii with Kirby's Epic Yarn. While his last adventure experimented with the formula, Kirby: Triple Deluxe goes back to its roots, all the way back to Dreamland.

As before, Kirby's main ability is being able to devour enemies and utilize their talents as his own. Triple Deluxe features 26 to choose from, many of which have carried over from previous games. There are plenty of noteworthy ones here, ranging from turning into a raging fireball to carrying a sword and slashing away at enemies.

In addition, an all new ability called the Hypernova is introduced in Triple Deluxe, and it's quite the game-changer. Rather than just giving Kirby an invincibility run (not unlike the star from Super Mario Bros.), this one gives him infinite sucking power, where he won't just gobble up enemies, but also parts of the environment. Never mind that he can eat a tree in one gulp, this can open up new routes to a stage, allowing you to collect even more goods and go one step closer to finding everything.

Completion plays a big part in Triple Deluxe, as you'll find everything from special medals to collectible keychains, which you can trade with others via the StreetPass feature. Although not as addictive as, say, getting puzzle pieces or playing Find Mii, it's reasonably fun to take part in--especially when it comes to the rarer keychains.

The gameplay is fitting for Kirby standards, as it's relatively easy to suck up enemies, use abilities and take on bosses, eventually chipping away at their energy till there's nothing left. However, it's a little too easy, as you can blow through most of what the game has to offer within a matter of eight to ten hours, if that. A more difficult mode- along the lines of a New Game +- would've escalated this adventure to greater heights.

Fortunately, there's still plenty to do after you complete the main adventure, thanks to two good mini-games that are available right from the get-go. The first is Kirby Fighters, a Smash Bros.-like spin-off where four players choose from a list of available abilities, then go at it in multiplayer brawling fashion. This is a fun distraction that you can play with friends at any time, and a decent way to pass the time until the real Smash Bros. arrives this summer.

The second game, Dedede's Drum Dash, is the first music/rhythm game we've seen from Nintendo in some time (remember that Mario DDR spin-off?), and it's a lot of fun. You take part in platforming-like segments, timing your hits with the beat that plays in the background. That's pretty much about it, but it's good fun. Furthermore, it becomes even more challenging with each passing round, so make sure you stay on your toes.

Last but not least, Triple Deluxe is easily one of the most pleasant entries in the Kirby saga when it comes to presentation. The colorful graphics are a delight in both 2D and 3D, and the animations are adorably cute. They may not be as inventive as Epic Yarn's settings, but they're still worth watching.

Despite the main story mode being a bit too easy for its own good, Kirby: Triple Deluxe is still one of the best entries in the series. The combination of old and new abilities will entertain fans young and old, and the two extra mini-games are worth returning to, an ideal cure to the forthcoming summertime blues. [7]


This review is based upon a Nintendo 3DS review code provided by the publisher. Kirby: Triple Deluxe will release on May 2nd for Nintendo 3DS. The game is rated E.

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