Child of Light, Ubisoft's JRPG-inspired adventure is due April 30. While we've already ranted on the game's visuals, it's undeniable that the graphics do make for a large part of the game's appeal.
Running on UbiArt, the same engine that powered the gorgeous Rayman games, creative director Patrick Plourde explained that his game differs. "If Rayman is a cartoon," he explained to PlayStation Access. "Then [Child of Light] is a living painting."
You can watch the entire interview, which contains nearly ten minutes of gameplay footage running on PS4 right here:
This might be great. Michel Ancel's team really made some wonders with the UbiArt engine they created.
The combat reminds me a lot to the medabots game.