There were many instances during our Warplot game where dozens of players would fight over one of the generators. Though even after clearing out the opposition, the generator's HP was at a healthy six digits. Though my team was able to make a dent in its HP, there wasn't nearly enough time to put it in any real danger before enemy reinforcements pushed us back. The game continued until our own resources were the first to run out. As a team of strangers, we were somewhat uncoordinated and yet we still managed to hold our own. Warplots shows some potential for really cool team-based sessions, especially between entire player guilds.
PvP looks to be a fun diversion from the normal Wildstar PvE environment and an aspect of the game that Carbine has injected a lot of effort. The main PvP hub even feature an open world rival system, which lets you take rivalries outside the main PvP mode.
WildStar is set to officially launch on
The Warplot map is large enough to sustain its massive player size