Weekend Confirmed 199 - Steam Machines, PlayStation Now

By Ozzie Mejia, Jan 10, 2014 3:15pm PST

Weekend Confirmed is one step closer to a major milestone, having reached Episode 199! Hosts Garnett Lee and Jeff Cannata welcome in Shacknews' Andrew Yoon and "Indie" Jeff Mattas to talk about a whole lot of CES fallout, including Valve's reveal of Steam Machines and whether they're viable in the gaming market. That's followed by some talk about DayZ before jumping into Titanfall's announcement of 6v6 multiplayer and how it could potentially compare to other shooters like MAG, PlanetSide 2, Resistance 2, and Brink. Focus then shifts to the upcoming Alien: Isolation before discussing the Bravely Default demo and Republique. The show wraps up with an extensive conversation about PlayStation Now and what Sony could potentially make out of this new service. The 199th episode ends with a new round of Finishing Moves, followed by the post-show Tailgate.

Weekend Confirmed Ep. 199: 01/10/2014

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 199 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:30 - 00:26:24

    Round 2 - 00:27:48 - 00:54:05

    Round 3 - 00:55:32 - 01:24:28

    Round 4/Finishing Moves - 01:25:40 - 01:58:59

    Tailgate - 01:59:38 - 02:14:32

Weekend Confirmed is sponsored by Sega's Kingdom Conquest II, the epic free-to-play strategy game for conquerors. Dominate real players online. Unite the strong and crush the weak until final victory is declared. You decide who joins your cause or submits to your will. Kingdom Conquest II blends the best elements of card battling, real time strategy, MMORPGs, and 3D dungeon battles to deliver a massive and addictive fantasy war game like no other. Get it today on iPhone, iPad, and Android devices!

Weekend Confirmed is sponsored by Doghouse Systems, producers of elite desktop computers for the most discriminating PC player. With three customizable levels of gaming desktops available, Doghouse is the brand used by hosts Garnett Lee and Jeff Cannata.

The Press Row Podcast is the official podcast of Operation Sports, your home for sports video games. The best sports game writers in the business from Kotaku, Polygon, GamesRadar, Joystiq, PastaPadre and Operation Sports join host Rich Grisham to analyze the victories, struggles, challenges, and solutions that creators and consumers face in modern sports game design.

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Jeff Mattas @JeffMattas

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • PS Vita TV and Playstation Now

    One thing that everyone seems to be forgetting about in this PlayStation Now conversation is the PS Vita TV. Based on my own Remote Play experiences with PS Vita and PS4, I agree that the Vita is not the ideal way to experience games meant to be played on a home console with a controller, largely due to the lack of additional shoulder and analog stick buttons. However, when the PS Vita TV unit releases in North America, it's practically guaranteed that Sony will put a huge Playstation Now push behind it. And why wouldn't they, as the PS Vita's ability to sync with a DualShock 3 and eventually a DualShock 4 controller will immediately address all the interface shortcomings of the Vita when streaming PlayStation legacy titles.

    Also, don't forget that the PS Vita will likely cost only $100 here, making it an inexpensive way for anyone to access PlayStation Now without having to invest in a new Sony TV (though I'm willing to bet that these new Playstation Now Bravia TVs that Sony has planned will have the PS Vita TV hardware built into them). This is likely one of the main reasons why PS Vita was not released in North America at the same time as Japan...without a service like PlayStation Now to launch alongside it, there aren't enough reasons for people here to get excited for it aside from PS4 Remote Play and the limited selection of apps and games currently available for the handheld.

    I expect to see PS Vita TV to release in North America just in time for PlayStation Now's official coming out party, and that PS Vita TV is going to fly off the shelves as a result of the new streaming service.


  • On the playstation now service, I'm optimistic. On a website I buy digital games, they had some demos through gaikai and I tried them on a few games, crysis 2, witcher 2 and a few others, but I never noticed any input lag and only a casual artifact here and there. Nothing that ruined the experience.

    The game demos not being part of the game is a fantastic idea and a few games have tried that. Although not as demos, but pre-order incentives, like the Hitman Sniper Challenge or the upcoming Thief bank heist, and this is where logic fails me. There are these extra challenges and missions that can't fit the narrative for some reason, why not make them demos instead of extra content for pre-orders, the loads of people that don't read gaming websites but do check the store don't feel very safe to take the plunge then. A demo would give them a taste.

    But I feel like demos will be a thing of the past with the streaming of games. I stream the game up to a certain point or for X amounts of minutes and then you can make an informed decision, and ps+ had those 60 minutes trials for some games that if you bought it after, the trophies earned would be kept and the save too.

    Finally, I started listening to the weekend confirmed crew on episode 97 or something like that, and I hope it continues in some shape or form, you're the best company I had on my daily commutes, be it the train wreck episodes, the summer specials or any other episode really. I gladly support in whatever way I can, and to pick on the suggestion for the name, how about 4 guys 1 pod?








  • A pro-tip for anyone with connection/latency issues with Vita Remote play.

    Make sure under you have [Connect Directly with PS Vita] checked in PS4 Settings > [PS Vita Connection Settings].

    It allows the PSV to bypass the access point and directly connect to the PS4. This greatly reduces latency and connection issues, but one downside it does reduce the distance you can be from your PS4 although I am not sure by how much.

    I was playing Don't Starve without it and anytime I got chased by a group of mobs the frame rate would drop and eventually I would get a connection error. Once I checked that box I have had no issues with connection or latency issues.










  • Hey Garnett,

    I know it sounds pretty marketing-y but don't throw away brand recognition if you don't have to. Sure most people can follow the transition but you will definitely lose some. I personally have gone through phases of unsubscribing all my podcasts and not listening for a while. If I came back looking for Weekend Confirmed after that and there had been no new episodes for 2 months or something, I probably wouldn't download the 2 month old episode and find out that the name had changed, I'd just think the show had ended. Or if the whole podcast were under a different name I wouldn't even find it at all.

    That's just a small example but unless you're planning to do something so radically different that you're expecting a major shift in who is listening anyway, I wouldn't change the name. It just causes confusion to anyone who maybe isn't listening every single week or who doesn't actually listen until it's time to turn off the tailgate.

  • Jeff Cannata on why he doesn't like Early Access.

    "I'm not hip to this idea of playing a game before it's done. I don't want to play it until it's done. I want to have the best possible experience the first time. I want to preserve that. You never get a second chance to have a first impression."

    There's an additional element here that wasn't considered. Sometimes if you wait for the game to be the 'finished' - to be the 'best' - the experience is irrevocably changed by then. You missed your chance to experience the game at its best and can never get that back.

    I would argue this cycle already happened with the original DayZ mod. If you didn't play the DayZ mod in the first few months... you really didn't play DayZ. The first months had the most insane and interesting emergent social interactions. Every encounter with another player had interactions I have literally never had in a game before. But after 4 or 5 months? The servers had mostly been reduced to deathmatch. The community had changed. The magic was gone. If you had waited for the mod to 'stabilize' then you missed the game at its best.

    It doesn't matter what the developers with the software if the community of players changes.

    Separately I enjoy playing games before they are mapped out. If you wait until release then there will be a wiki with everything you could possible want to know on it and everyone is acting optimally. In the early days the community as a whole has to discover this stuff in real time.

    Just some reasons why you might be shooting yourself in the foot by waiting with multiplayer games very dependent on social interaction. The party might over by the time you get there.


  • OK, I'm running behind and still finishing last week's show, but I have to comment on MMO subscriptions. The problem with them is that people like Garnett can not play, still get charged, and see no return on their investment. This scheme, while standard, let's people feel duped.

    Thankfully, I have a solution (that I know no one would use.)

    Monthly fees should be seen as an allotted minimum amount of hours playing the game. Let's start at $1 per hour, so your standard $15 fee gets you 15 hours of minimum play time (with no maximum.) So, if you play only five hours one month, the subscription doesn't renew until you've played 10 more hours, no matter what the month is.

    Sound good to anyone else?