Weekend Confirmed 198 - 2014 Predictions

By Ozzie Mejia, Dec 31, 2013 11:00am PST

Weekend Confirmed is ready to say goodbye to 2013. Hosts Garnett Lee and Jeff Cannata are ready to usher in the new year with all of your favorite guests! The show starts with Naughty Dog's Jason Paul, The Escapist's Andrea Rene, Marcus Beer, and Shane Satterfield getting the ball rolling on some of 2014's most anticipated games, like the upcoming Uncharted, Watch Dogs, Titanfall, Infamous: Second Son, and Thief. Shacknews' Andrew Yoon, "Indie" Jeff Mattas, Christian Spicer, and Insomniac's James Stevenson jump into the second segment to talk about Lightning Returns: Final Fantasy XIII, Child of Light, South Park: The Stick of Truth, and Dark Souls II. The third segment kicks off with James, Andrea, Jason, and Shane discussing what 2014 holds for driving games like DriveClub and The Crew, before jumping into The Elder Scrolls Online and what the upcoming year could mean for microtransactions in games. The final segment welcomes in Shacknews' Ozzie Mejia, Christian, "Indie" Jeff, and Marcus to discuss their predictions for 2014, including whether Xbox One or PlayStation 4 will have the better year. The show concludes with everyone giving one prediction for the new year and a very special announcement from Garnett regarding Weekend Confirmed in 2014. Happy New Year, everyone!

Weekend Confirmed Ep. 198: 12/31/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:40 - 00:33:59

    Round 2 - 00:37:04 - 01:07:01

    Round 3 - 01:08:20 - 01:40:29

    Round 4/Final 2014 Predictions - 01:41:36 - 02:19:53

Weekend Confirmed is sponsored by Doghouse Systems, producers of elite desktop computers for the most discriminating PC player. With three customizable levels of gaming desktops available, Doghouse is the brand used by hosts Garnett Lee and Jeff Cannata.

Weekend Confirmed is also sponsored by Foot Cardigan, the internet's leading sock subscription service. Get a random pair of crazy socks delivered to your mailbox every month with Foot Cardigan.

The Press Row Podcast is the official podcast of Operation Sports, your home for sports video games. The best sports game writers in the business from Kotaku, Polygon, GamesRadar, Joystiq, PastaPadre and Operation Sports join host Rich Grisham to analyze the victories, struggles, challenges, and solutions that creators and consumers face in modern sports game design.

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

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Andrew Yoon @scxzor

Christian Spicer @Spicer

Jeff Mattas @JeffMattas

Jason Paul @JMPaul

Ozzie Mejia @Ozz_Mejia

Marcus Beer @AnnoyedGamer

Shane Satterfield @Dinfire

Andrea Rene @AndreaRene

James Stevenson @JamesStevenson

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Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • Thief and stealth games.

    I think Garnett missed the point a little bit in regards to why fans are worried about the new THIEF game. Someone else (Andrew?) noted how bad stealth games are about trial and error, and that's the beauty of Thief and Thief II. In those games there wasn't one way to succeed and a million ways to fail, the levels were built so that there were at least six or seven ways to succeed.

    People are worried about the new THIEF game because they're afraid the levels are going to be much smaller and simplified compared to the old games. We've already heard that some things like the rope arrow will be restricted to scripted points. Linearity is what the fans are afraid of.

    And if you think about it for a second, no one makes open-ended objective-based action games anymore -- the kind of game where you're given multiple objectives at once and the freedom to figure out how to do them on your own. Some of the levels in DIshonored are kind of like that, and I heard similar things about Killzone Shadow Fall, but the last game that really did this was probably Crysis 1. I'd love for new THIEF to maintain that style of game design but I'm not getting my hopes up.