While the game itself comes down to a pretty straightforward design, getting here took us on quite a journey. Though only our second game, I took a plunge and started this project from just a design doc. I expected this to be a challenge but that it would give me invaluable insight into the full breadth of start to finish for the game. It certainly did both, though I'll be the first to say I had no idea just how much I'd bitten off when it started. Fortunately, in addition to the creative spark for the game from 47 Games' founder Ben Hoyt, we partnered up with Idol Minds to do the development production work. Together we worked through variation after variation of how to handle the submission data, structure the game, and keep fun at the top of the list. And now that work comes to fruition in the game that's out today. When Ben first pitched me on the game he brought up how games like Hero Academy made him feel guilty because though he could play them when he wanted, he felt like any time he got a move he needed to make a move. Phrazzle turns that equation around letting you play once a day if that's all you want or have time for. But at the same time I've found myself coming back several times during testing to tweak a phrase or enter another one hoping to up my chances to win. It's free-to-play, so I hope you'll give it a play and see what you think for yourself. Here are links to the game on the App Store and Google Play Store: Phrazzle on App Store Phrazzle on Google Play
Can you build the best phrase?