Weekend Confirmed 189 - Assassin's Creed 4, Batman: Arkham Origins

By Ozzie Mejia, Nov 01, 2013 11:00am PDT

Weekend Confirmed has finally reached the month of November and with next-gen console arrivals imminent, hosts Garnett Lee and Jeff Cannata invite Shacknews' Andrew Yoon and "Indie" Jeff Mattas to discuss the week's next-gen console stories, including the rumored different in resolution and the hardware announcements from Sony. After that, it's time to discuss games, as the crew breaks down Assassin's Creed 4: Black Flag and Batman: Arkham Origins before Jeff professes further love for Path of Exile. The show wraps up with "Indie" Jeff revisiting The Stanley Parable over two years after first discussing the original mod, a brief talk about the strange Device 6, and everyone's rapidly-increasing Piles of Shame before going into some post-Halloween Finishing Moves and the post-show Tailgate.

Weekend Confirmed Ep. 189: 11/01/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:28:06

    Round 2 - 00:28:44 - 00:56:49

    Round 3 - 00:58:02 - 01:29:31

    Round 4/Finishing Moves - 01:30:18 - 02:05:24

    Tailgate - 02:05:38 - 02:19:21

The Press Row Podcast is the official podcast of Operation Sports, your home for sports video games. The best sports game writers in the business from Kotaku, Polygon, GamesRadar, Joystiq, PastaPadre and Operation Sports join host Rich Grisham to analyze the victories, struggles, challenges, and solutions that creators and consumers face in modern sports game design.

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Jeff Mattas @JeffMattas

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Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Click here to comment...


  • Hi,

    Longtime listner, fist time caller.

    I have no interest in your pile of shame, stack of sorrow, reams of remorse, or whatever it is you want to call the list of games that you haven't played that you wish you had. As someone who does not have a job that involves the intake and output of media I am sure that my list is much longer than yours. No Judging, just factual.

    I'm more interested in a discussion of what were the Mosts. In the last console cycle what were the Most influential games (in terms of design, in terms of popularity, etc.). My pile of shame is huge. What are the five games I should be sure to have played before I turn off my 360 and PS3 forever? What are the 5 games that have changed the ways that games are designed? What are the 5 games in the last generation that really opened up the idea of what video games can be?

    In my own limited experience, I'd put Portal 2, Batman Arkham Asylum, Assassin's Creed, Gears of War and Heavy Rain.

    I think it would be interesting to hear your ultimate tops from the past generation, or a discussion of how things such as FPS or Multiplayer games have changed over the life of these consoles, more of a retrospective look rather than a disucussion of what you wish you had played.


    Thread Truncated. Click to see all 5 replies.

    • I'd me interested to hear this too.

      Here's my list of 'back to the drawing board' moments of the last generation. That is, the games that made every other developer hang their head and think 'fuck, we are so far behind... we need to go back to the drawing board and rethink what we're doing'.

      1) Call of Duty 4: Modern Warfare - Burned out as I am with the franchise, the influence this game has had is undeniable. Typically when a game is called influential, it's because it causes other games in the genre to take note and follow-suit. Modern Warfare forced every single multiplayer game on the planet to catch up or be left in the dust. The simple philosophical change that a round-based multiplayer structure should have continuity between matches through EXP and unlocks changed everything.

      2) BIoshock - Few - arguably, zero - games have established such a powerful sense of place and history in their worlds. Bioshock did that and then did one better, providing a story that was not only well-written, but telling it in a way that could ONLY be done through a videogame. This was not the gameplay-watch cinema-gameplay-watch cinema stuff that previous games heralded for their storytelling had fallen back on (MGS, FF, etc). The game told the story through it's environment, letting players absorb clues through the nature of the environment and filling in the gaps with audio logs that would play behind the gameplay. The now-famous twist ONLY works because of the player's own agency (or sense of agency), which is only provided by one medium. Reading that twist in a book or seeing it in a film wouldn't work, you needed to have acted the part in order to feel the weight. It was place-setting and storytelling specifically for gaming, and sadly not quite enough developers followed suit... but they're all trying.

      3) Halo 3 - When Halo 2 was released, it set the foundation not only for what console multiplayer would look like, but what Xbox Live and console networks would look like. Features like parties, and automatic matchmaking instead of server lists made the experience so seamless and built such a community, it was inevitable that they would be the foundation upon which console gaming went forward. Halo 3 did it again. Map and gametype editing and sharing, screenshot and video sharing, the direct integration of detailed stats and more into Bungie.net, a pre-cursor for second screen gaming (certainly, I would have killed for an ipad to check that shit at the time). Halo 3 took community features and implementation to the next generation, and it's no shock that once again, their features are the foundation for new online platforms that feature game-wide video sharing, second-screen functionality for supplemental game content, and even deeper community features to compliment EVERY game. Any bets whether the features in Destiny will become service wide by next, next generation?

      Honorable Mention: Assassin's Creed

      Despite being my favorite new series of the generation, I don't really think Assassin's Creed represents a back to the drawing board moment for the rest of the industry. It's impressive and well respected, but it didn't really change how anybody else went about making their own games. HOWEVER, it SHOULD be a game that influences how PUBLISHERS think. The game has been annualized so much now that it's hard to remember, this was once just a crazy idea, a fledgling attempt to make a new IP. And it was crazy. It was insanely ambitious. I can imagine the reaction in the meeting where it was pitched:

      "You want to make a game about what?! And set it where?! With a main character that's middle-eastern? And you want to give players the freedom to do all that?! At that scale?! Are you fucking insane?! Not only with this never sell, it will never work!"

      But they did go ahead with it. They did put the money behind this crazy, out-of-the-box idea, and they marketed it as well as any major motion picture ever has been. And that crazy, crazy idea has grown into one of the biggest, most profitable franchises of the last decade, arguably third only to the two major shooting franchises.

      Should Ubisoft calm the fuck down with the annualization? Yes. But other publishers should look at what they did and start backing some of the crazier ideas and managing them effectively.