Weekend Confirmed 189 - Assassin's Creed 4, Batman: Arkham Origins

by Ozzie Mejia, Nov 01, 2013 11:00am PDT

Weekend Confirmed has finally reached the month of November and with next-gen console arrivals imminent, hosts Garnett Lee and Jeff Cannata invite Shacknews' Andrew Yoon and "Indie" Jeff Mattas to discuss the week's next-gen console stories, including the rumored different in resolution and the hardware announcements from Sony. After that, it's time to discuss games, as the crew breaks down Assassin's Creed 4: Black Flag and Batman: Arkham Origins before Jeff professes further love for Path of Exile. The show wraps up with "Indie" Jeff revisiting The Stanley Parable over two years after first discussing the original mod, a brief talk about the strange Device 6, and everyone's rapidly-increasing Piles of Shame before going into some post-Halloween Finishing Moves and the post-show Tailgate.

Weekend Confirmed Ep. 189: 11/01/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:28:06

    Round 2 - 00:28:44 - 00:56:49

    Round 3 - 00:58:02 - 01:29:31

    Round 4/Finishing Moves - 01:30:18 - 02:05:24

    Tailgate - 02:05:38 - 02:19:21

The Press Row Podcast is the official podcast of Operation Sports, your home for sports video games. The best sports game writers in the business from Kotaku, Polygon, GamesRadar, Joystiq, PastaPadre and Operation Sports join host Rich Grisham to analyze the victories, struggles, challenges, and solutions that creators and consumers face in modern sports game design.

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Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Jeff Mattas @JeffMattas

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Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.


  • Loved hearing Cannata and Mattas' thoughts on Arkham Origins. To Jeff C's point on setting, it might be because Rocksteady nailed the character of Gotham in AC, but for me Gotham in AO feels soulless.

    It's visually dark, but not atmospherically dark. Batman's actions and the actions of the characters in the story don't seem to have an effect on the world at large. I feel as though Gotham is there to function purely as a playground for players to glide around, and even then the way the architecture of the city is designed doesn't allow for traversal and exploration that is nearly as satisfying as it was in AC.

    I think AO is a solid entry in the series. Voice-acting is great, as is the combat yet again, but it's missing that bit of magic. Plus it corrupted my save file as I was nearing the end :( My full review is below in podcast form :)

    Thread Truncated. Click to see all 4 replies.

    • Jeff mentioned that one of Batman's obstacles as a video game character is that the setting can't be changed and it could get stale.

      While this is true, I think there could still be a lot of fresh excitement wrung from Gotham as a setting. I just think it needs people, and some more stuff to do.

      For starters, in AC and AO you pretty much punch your way through the world and solve a few puzzles, but that's just a small element of what makes Batman interesting. My vision of a Batman game is an open world Batman simulator. You crouch on a gargoyle and watch crowds of citizens heave through the city below. A crime could happen dynamically, a guy grabs a women's purse and runs away down an alley. You study his path and cut the bag snatcher off at the pass and glide down intimidatingly with wings unfurled trapping the guy in a dead end. Maybe you beat him up, maybe you wait for him to piss his pants and surrender. You get a call from Gordon (one of many mission givers), reminding him that he has cases for you. When you wander through the city people point and take photos, some may run in fear, but either way your presence has impact on the world. You drive the Batmobile to the police station and receive a mission from Gordon, you have to investigate a series of bank robberies, gliding/driving/flying to each one as you please. When you leave the station a crowd of people have surrounded the Batmobile, gawking and taking pictures with their phones. The crowd parts for you and you drive off into the night.

      What good is Gotham without people and crime and personality and life?