Weekend Confirmed 178 - Call of Duty: Ghosts, Payday 2

By Ozzie Mejia, Aug 16, 2013 11:00am PDT

The summer's winding down, which means the world of games is about to heat up. Hosts Garnett Lee and Jeff Cannata welcome "Indie" Jeff Mattas to discuss Payday 2 and Brothers: A Tale of Two Sons before jumping into the announcement of GTA Online and discussing the current state of Valve. The second half of the show welcomes in Shacknews' Ozzie Mejia to talk about this week's Call of Duty: Ghosts multiplayer reveal before reading through some listener feedback. The show ends with a brief discussion of The Witcher 2, Splinter Cell: Blacklist, and DuckTales: Remastered before sending you off into the weekend with a fresh package of Finishing Moves.

Weekend Confirmed Ep. 178: 8/16/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:29:52

    Round 2 - 00:30:29 - 01:02:22

    Round 3 - 01:03:49 - 01:34:03

    Round 4/Finishing Moves - 01:34:51 - 02:11:33

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

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Jeff Mattas @JeffMattas

Ozzie Mejia @Ozz_Mejia

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Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • Great show guys!

    Thanks for discussing my comment from last week. I just wanted to jump in and add a couple little things.

    In my post last week, I was speaking specifically towards plot spoilers. Your conversation during the show seemed to move more towards gameplay spoilers. Now I realize most people would probably say "what difference does it make? Spoilers are spoilers". But there is a distinction to me. I also see differences in how something is spoiled.

    For example, the Gravity Gun in HalfLifle 2. If someone told me before playing that I would get to use a Gravity Gun, that wouldn't matter to me at all, nor would it effect my playthrough. However, if I watched a bunch of gameplay footage of the gun in action, I could see that lessening the "wow factor" when I finally get to pick it up and use it myself.

    Going back to my original point, which was regarding plot spoilers, it all comes down to emotional realism for me. In real life, I am emotionally effected by things whether I see them coming or not. My wedding day was not a surprise, but it was still one of the most emotionally powerful and meaningful days of my life. And looking back on it is equally powerful. Those feelings don't diminish. When I am playing a videogame (or reading a book or watching a movie) I am invested in the emotional responses and experiences of the characters. If a character goes through an important moment, and their emotional reaction to that moment is captured in a way that feels real, I will feel those emotions right along with them every single time I see it. Knowing that character X dies or that character Y will betray everyone doesn't change anything for me, as long as those moments feel real and true.

    That's why I can watch a movie like Up over and over and still cry like a baby every damn time. Genuine emotional experience are "spoiler proof" to me.

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