Weekend Confirmed 178 - Call of Duty: Ghosts, Payday 2

By Ozzie Mejia, Aug 16, 2013 11:00am PDT

The summer's winding down, which means the world of games is about to heat up. Hosts Garnett Lee and Jeff Cannata welcome "Indie" Jeff Mattas to discuss Payday 2 and Brothers: A Tale of Two Sons before jumping into the announcement of GTA Online and discussing the current state of Valve. The second half of the show welcomes in Shacknews' Ozzie Mejia to talk about this week's Call of Duty: Ghosts multiplayer reveal before reading through some listener feedback. The show ends with a brief discussion of The Witcher 2, Splinter Cell: Blacklist, and DuckTales: Remastered before sending you off into the weekend with a fresh package of Finishing Moves.

Weekend Confirmed Ep. 178: 8/16/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:29:52

    Round 2 - 00:30:29 - 01:02:22

    Round 3 - 01:03:49 - 01:34:03

    Round 4/Finishing Moves - 01:34:51 - 02:11:33

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

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Jeff Mattas @JeffMattas

Ozzie Mejia @Ozz_Mejia

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Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • I think that you guys' discussion about what could be done with L4D3 and the addition of RPG elements to the game bring up an important point about the melding of game genres that seems to be a requirement for any game that is being released. Most games that I can see coming out, or at least the so called "AAA Games" have some kind of leveling system and skill tree. As much as I love those kinds of systems, I don't need them in every game and in some games it's far more rewarding to be without them.

    Take L4D3 as an example. The charm of the original L4D games is that you are a person that is left to survive with 3 others. All you have is the weapons you can find and your own skill. No special abilities that only one character can pull off, no being extremely overpowered simply because you have put more hours into the game, and no worrying about min-maxing to try and figure out the best skill tree blah blah. Those mechanics are all awesome, and I love when I play a game that incorporates them, but there are some games that I don't need them.

    I believe that games like L4D are major nostalgia games when it comes to the FPS genre. It's all about skill and the weapons you can find. It's a clean slate every single time you play, and if you die, you're dead (Unless, of course, you are playing multiplayer) The addition of RPG systems is not the type of innovation I want to see from the L4D franchise (Or any of Valve's big properties like Half-Life or Portal) They are the fantastic combination of simple at a glance, extremely complex once you really sink your teeth into them. And I think that's because in those games, there is a short introductory period where you don't have your main weapons, but once you do, you have access to everything you can find.

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