Weekend Confirmed 178 - Call of Duty: Ghosts, Payday 2

By Ozzie Mejia, Aug 16, 2013 11:00am PDT

The summer's winding down, which means the world of games is about to heat up. Hosts Garnett Lee and Jeff Cannata welcome "Indie" Jeff Mattas to discuss Payday 2 and Brothers: A Tale of Two Sons before jumping into the announcement of GTA Online and discussing the current state of Valve. The second half of the show welcomes in Shacknews' Ozzie Mejia to talk about this week's Call of Duty: Ghosts multiplayer reveal before reading through some listener feedback. The show ends with a brief discussion of The Witcher 2, Splinter Cell: Blacklist, and DuckTales: Remastered before sending you off into the weekend with a fresh package of Finishing Moves.

Weekend Confirmed Ep. 178: 8/16/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:29:52

    Round 2 - 00:30:29 - 01:02:22

    Round 3 - 01:03:49 - 01:34:03

    Round 4/Finishing Moves - 01:34:51 - 02:11:33

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Jeff Mattas @JeffMattas

Ozzie Mejia @Ozz_Mejia

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Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments









  • Great show guys!

    Thanks for discussing my comment from last week. I just wanted to jump in and add a couple little things.

    In my post last week, I was speaking specifically towards plot spoilers. Your conversation during the show seemed to move more towards gameplay spoilers. Now I realize most people would probably say "what difference does it make? Spoilers are spoilers". But there is a distinction to me. I also see differences in how something is spoiled.

    For example, the Gravity Gun in HalfLifle 2. If someone told me before playing that I would get to use a Gravity Gun, that wouldn't matter to me at all, nor would it effect my playthrough. However, if I watched a bunch of gameplay footage of the gun in action, I could see that lessening the "wow factor" when I finally get to pick it up and use it myself.

    Going back to my original point, which was regarding plot spoilers, it all comes down to emotional realism for me. In real life, I am emotionally effected by things whether I see them coming or not. My wedding day was not a surprise, but it was still one of the most emotionally powerful and meaningful days of my life. And looking back on it is equally powerful. Those feelings don't diminish. When I am playing a videogame (or reading a book or watching a movie) I am invested in the emotional responses and experiences of the characters. If a character goes through an important moment, and their emotional reaction to that moment is captured in a way that feels real, I will feel those emotions right along with them every single time I see it. Knowing that character X dies or that character Y will betray everyone doesn't change anything for me, as long as those moments feel real and true.

    That's why I can watch a movie like Up over and over and still cry like a baby every damn time. Genuine emotional experience are "spoiler proof" to me.



  • Got a waterproof iPod shuffle and listened to this episode during the Donner Lake Open Water Swim. Not sure if that's a first, but you guys helped keep me from getting too bored, at least until my earbuds popped out around the 50 minute mark (2.7 miles, 97 minutes).

    Lots of folks asked me what kind of race music I had queued up and were all pretty surprised when I said "video game podcast," but hey, it worked for me. And I wasn't really in it to win or anything - I came in 206th.

    Just wanted to share. My next big swim is the South End Alcatraz invitational, so try to make the Sept. 27th episode a high energy one! :)





  • I think that you guys' discussion about what could be done with L4D3 and the addition of RPG elements to the game bring up an important point about the melding of game genres that seems to be a requirement for any game that is being released. Most games that I can see coming out, or at least the so called "AAA Games" have some kind of leveling system and skill tree. As much as I love those kinds of systems, I don't need them in every game and in some games it's far more rewarding to be without them.

    Take L4D3 as an example. The charm of the original L4D games is that you are a person that is left to survive with 3 others. All you have is the weapons you can find and your own skill. No special abilities that only one character can pull off, no being extremely overpowered simply because you have put more hours into the game, and no worrying about min-maxing to try and figure out the best skill tree blah blah. Those mechanics are all awesome, and I love when I play a game that incorporates them, but there are some games that I don't need them.

    I believe that games like L4D are major nostalgia games when it comes to the FPS genre. It's all about skill and the weapons you can find. It's a clean slate every single time you play, and if you die, you're dead (Unless, of course, you are playing multiplayer) The addition of RPG systems is not the type of innovation I want to see from the L4D franchise (Or any of Valve's big properties like Half-Life or Portal) They are the fantastic combination of simple at a glance, extremely complex once you really sink your teeth into them. And I think that's because in those games, there is a short introductory period where you don't have your main weapons, but once you do, you have access to everything you can find.






  • I'm in agreement about spoilers being not life ending. Someone said "It's not the story of a movie that matters it's how it's about the story" I feel similarly about games, I knew about the ending of Red Dead and it honestly made me more interested about the game than I was before it's one thing to read a spoiler and another thing to see it happen.

    yet in a hypocritical fashion I do like to go into things cold, mostly to keep expectations in check but I also like surprises. and it does change my reaction but a bad game with a twist ending still stinks.

    now I'm going to tell writers how to write stories even though I never wrote anything good ever.