
SpyParty's new playing field
In addition to the playable area, Hecker also showed off the exterior of the whole mansion, teasing the possibility of additional game modes, once the core 1v1 experience has been perfected.
SpyParty remains in alpha and Hecker remains hesitant on committing to a release window, noting that the new art style may create a whole new batch of balance issues. However, he does note that he wants to bring his game to platforms beyond PC. "I want it on everything," he added. "PC obviously, consoles, probably even tablets, but more importantly, I want interplay between all those platforms, since unlike most player-skill games, there's no real advantage or disadvantage to a controller versus keyboard and mouse, so a console player will be able to play a PC player and they'll have a fair game with no need for crap like aim-assist or nerfed turning speed or anything else that detracts from skill-based competitive games."
Yeah, I guess it really can take a while to make a game when it's pretty much just one person and they're trying to make
Just checked, this game was first shown in 2009.
It's a good idea, but the game has been playable at events for so long, it's easy to forget that it still hasn't been re...