SpyParty's new playing field
In addition to the playable area, Hecker also showed off the exterior of the whole mansion, teasing the possibility of additional game modes, once the core 1v1 experience has been perfected.
SpyParty remains in alpha and Hecker remains hesitant on committing to a release window, noting that the new art style may create a whole new batch of balance issues. However, he does note that he wants to bring his game to platforms beyond PC. "I want it on everything," he added. "PC obviously, consoles, probably even tablets, but more importantly, I want interplay between all those platforms, since unlike most player-skill games, there's no real advantage or disadvantage to a controller versus keyboard and mouse, so a console player will be able to play a PC player and they'll have a fair game with no need for crap like aim-assist or nerfed turning speed or anything else that detracts from skill-based competitive games."
Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?