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Weekend Confirmed 177 - EverQuest Next, Pikmin 3, NCAA Football 14

by Ozzie Mejia, Aug 09, 2013 11:00am PDT

This week's Weekend Confirmed looks at old things that are new again. Hosts Garnett Lee and Jeff Cannata welcome in Shacknews' Andrew Yoon and Insomniac's James Stevenson to discuss EverQuest Next and World of Warcraft before diving into NCAA Football 14 and Pikmin 3. After discussing listener feedback, the team discusses the use of game guides and whether they enhance or take away from the overall gaming experience. That discussion leads into a new round of Finishing Moves to send you into your weekend.

Weekend Confirmed Ep. 177: 8/9/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:17 - 00:10:27

    Round 2 - 00:11:25 - 00:48:37

    Round 3 - 00:49:14 - 01:42:27

    Round 4/Finishing Moves - 01:43:02 - 02:27:56

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

James Stevenson @JamesStevenson

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.





Comments

  • On the subject of using a guide / more stuff:

    I use a guide when I feel the game does a crap job of explaining what I need to do in order to progress within the time I mentally allot it.

    So for example: Dark Souls does a shit job of explaining parry/reposte, humanity/kindling/bonfires etc. THUS I look at a guide.

    ...Which brings me to the next topic: NONE of you guys on the show can properly explain what Dark Souls is about, simply because in the first time in 1up yours/weekend confirmed history you do not have a balanced crew which saddens me deeply. Most discussions are just: game X is good and 3 other people go: I agree

    back to Dark Souls...

    ok so here is what Dark Souls is about: Dark Souls is the first game in modern day gaming where the game's goal is teaching you the game's mechanics and then telling you: "Here's an open world, it's a proper adventure (with treasure and monsters and stuff), have fun!"

    Dark Souls is NOT about banging your head over and over against a wall of mechanical hindrances. Dark Souls is the REVERSE of using a guide. You NEED to talk to your buddy to have him tell you: -dude....you need to go there
    -dude....beware of x

    Dark Souls is probably the only game where you can actually describe a location and have conversations with someone else that has played the game much like having conversations about a city because you've both lived there.

    Jeff Cannata: This is NOT the game where you want to figure out every one of it's systems, it's ridiculous to play the game that way. You could, but it would turn a 50 hour game into 200+ hours. The unique thing about Dark Souls is that even with a guide next to you, it's still more of an adventure then any other modern day game. In fact....the true secret of Dark Souls is: It's more 'adventure & zelda' than the Legend of Zelda nowadays is. Remember LOZ from NES? It's dangerous to go alone....that's it, "Here's an open world, it's a proper adventure (with treasure and monsters and stuff), have fun!"

    it is in fact the culmination of crowd based sourcing / online social network meets lone adventure.

    There is one other game that shares this property: Fez

    Fez at release turned the internet upside down because every message board was banding together to solve the mystery that was Negative Cubes in Fez.

    Garnett Lee: You've mentioned many times on the show how Dark Souls doesn't scratch the fulfillment itch of gaming because you're re-doing stuff over and over. Nothing could be further from the truth, This is yet another thing where Dark Souls is unique nowadays in gaming: It uses Death as a tool to teach you that you need to improve your skill as a player to progress. The learning of the skill IS the progression.

    /rant

    I've been meaning to write this post for a while but couldn't really find the time. Love your show and hope that you manage to diversify the cast a bit more. 8-4 Play / Camaflouj Radio do a GREAT job of having that one guy that can explain Dark Souls / niche stuff

    Thread Truncated. Click to see all 4 replies.