Weekend Confirmed 176 - Shadowrun Returns, Bioshock Infinite

By Ozzie Mejia, Aug 02, 2013 3:00pm PDT

This week's Weeeknd Confirmed opens with host Garnett Lee welcoming in "Indie" Jeff Mattas and Nikole Zivalich to briefly discuss Nintendo's recent financials and where the company goes from here. Discussion turns to Shadowrun Returns and Bioshock Infinite's newly-announced DLC offerings. And in the second hour, it's the return of the king. The newly-engaged Jeff Cannata returns from the land of kangaroos and wallabies to tell tales of his time in Australia and go right back to loving to love things. The four-person crew takes a quick look at the state of gaming journalism before sending you into the weekend with a new cornucopia of Finishing Moves.

Weekend Confirmed Ep. 176: 8/2/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 176 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:13:32

    Round 2 - 00:14:32 - 00:56:26

    Round 3 - 00:57:04 - 01:29:08

    Round 4/Finishing Moves - 01:29:57 - 02:08:27

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Jeff Mattas @JeffMattas

Nikole Zivalich @NikoleZ

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Click here to comment...


  • @Garnett, i have to say, I've loved and listened to your show for years now, from 1-up to Weekend confirmed, and though many times over they years I've wanted to write in an participate, it wasn't until this past episode that I had too.

    Question: Why is it that everyone in the games press is now trying to push for Idie games (an all digital medium), but were seeming against internet DRM and for physical media?

    This past show, you and your panel went on and on about the role of media in the games business, and the negativity that has surrounded you guys for so many years brought on seemingly by publishers and developers, and how they blame you for (at least some of) the "bad press" that their products get. Honestly, I had never really paid any attention to this before, but it wasn't until Microsoft Xbox One announced and when they started to detail their policies and features for it, did I see the enthusiast press go bonkers and show their real power.

    In less than a week after the MS announcements, it seemed as though the entire games media turned on what they had been spouting for years (the needed change in used game distribution, and more "fairness" to the developers), and started going on and on about how MS changing to a more digital platform, but still embracing physical media (using DRM for their console), was trying to rip off consumers. What first began as nay sayers talking about their issues with MS and their policies, turned into the entire Internet doing one of its biggest trolls ever, and the media egging them on and whole heartedly participating.

    IGN.com, GameSpot.com, even Shacknews and so many others sites, just published story after story for no other purpose than to "feed the trolls" and get hits, never once trying to delve deeper into the story and get the facts and piece together the truth. And while I'd never say that MS didn't bring on much of their negative response themselves (there PR was horendous), there were many independent gamers who saw what MS was doing, looked for and heard the pros and cons of what they were proposing, and liked where MS was/is going...but the media never told that story.

    After the policy change there were a few stories around the net that strived to detail the "good stuff" that MS had "taken away" in order to go backwards and make there Next Gen console more like there last gen console, but (as I hope you can tell from my quotations) those stories were framed in a somewhat negative spin for what ever reason.

    I get that the Internet is filled with opinionated people, and that its always going to be the negative/sensational stuff that is what boils to the top and gets the most attention more often than not. It is just that (at least IMO) the media should strive to be better than that, especially the big and influencial sites as you have so much sway within your audience. Whether you are trying to get atttention/hits with your views and headlines, or just trying to be "yourself", the media has a very important role and IMO should be as professional and moderate as possible to not color the facts.

    In an effort to close and not ramble on to much more, I guess what I'm trying to say overall is that until recently I had seen (or tried to see) the games press as an impartial and balanced body who talked about/rated games...but now I can only say that the games press is whole heartedly bias (to what you like and dislike), and that you guy DO have a say in what is and isn't seen as good or bad. The games press (as a whole) is seemingly trying to straddle the line of critic and consumer, and IMO I'd say that you have to chose one way or the other.

    Either you be the professional media go between for the consumer and publisher, or you be the "joe plumber" Youtube-er who has an opinion. Being both cannot be as you can't say to the pubs/devs that "what we say doesn't mean anything," and at the same time your saying to millions of gamers, "read what I say as I'm relevant."

    Thread Truncated. Click to see all 6 replies.

      • I appreciate you responding Mr. Yoon, but you lost me when you said that MS was not giving consumers or developers a choice in how they were accessing content.

        Long post ahead...

        From my understanding, the original X1's design allowed for purchasing disk, and digital, based content just like it does now, but it leaned more towards digital than anything else for sharing them. That, in conjunction with the fact that they wanted/required ALL systems to be Internet connected, could have been awesome, but the big issue seemingly arose in regards to disks and there resale, and subsequently that the Internet was a necessity. People assumed the worst of what they knew and held fast to that while disregarding all else. People with healthy net connections shunned the system for principles sake because they hate DRM, while supporting DRM in other ways.

        If someone knew all the facts about what MS's intentions were and didn't like their choices, that is fine; but the games media as a whole had the same knee-jerk reaction to MS's direction that most of the gamers did across the Internet, and blazed ahead not knowing all the facts, or seemingly looking at both sides, or even trying to analyze/understand the why behind it all. Bottom line is people went into a frenzy and the "good stuff" was forgotten/thrown away.

        I get that people wanted a choice to play on or offline, that they didn't want MS trying to control their gaming habits, but the fact is that people had a choice (another console) and some people made it. Everyone else took things further into demonizing (and evangelizing) of one side or the other across the net (yes, even in the media), and what ended up happening was people had "help" seeing the "truth" as the media just stirred the pot.

        EVERYONE went to the "evil corporation" speak, and talked about freedom of choice and all that jazz, all while embracing Sony and their PR speak, embracing Internet only (DRM based) games and only internet accessible (DRM inherent) games. Whether it was accidental or on purpose, the end result was the same. The media rode the current rather than doing what I thought the media was for, telling the whole story and educating people, and to me it really seems as though the "3rd console curse" was a self-fulfilling one this time around, as everyone (all the gamers) wanted it to be so...so "we" made it so.

        To be clear, I don't "lap up" PR speak, I prefer to look at all sides and make my own decisions. I am one of those gamers who have Internet, that doesn't use my console just to game, and I am looking to move more towards a digital future, ah-la Steam, with my media. When I saw that MS's goal to make a "walled garden" of sorts for their content, I immediately thought of Amazon, and Netflix, Steam, Apple, and Google, and how happy I am with what those 'services' offer. My mind didn't go into evil corporation mode, saying that they were trying to take advantage of me to take my money for their own gain (though that is what corporations live for).

        At the end of the day I believe in capitalism (to an extent), and take comfort in the idea that if MS doesn't hold up there end of the bargain, that they will fail, and that they don't want that. IMO, to be "outraged" at what MS was doing, is like being outraged at what Valve was doing with Steam in the beginning...wait...people were outraged, but despite that outrage the service flourished, games got cheaper, and people were ultimately happy. Again, what MS's end goal was wasn't new, it is ground that had already been tread, and has flourished in other media, as well as has been flourishing in the games market as well.

        To bring it back to the media specifically, though I realize Mr. Yoon that you talked about being proud of waiting to publish a story an episode or so ago before you put it out, I also realize that many sites don't do that, didn't do that, and those are the people I'm talking about. All I'm saying is that people didn't follow the lines fully when the news hit, and that some/most people in the media reacted despite the underlying facts and reasons. To me it just seems as if people got scared that it was/is games industry's turn to go down this path, and so they reacted negatively to something they 1) didn't understand, and 2) didn't try to understand.

        And to rephrase my previous question about Indies into a statement, I get the love for Indie games, what I don't get, or agree with, is the hypocrisy of loving Indies, and subsequently "pushing" them, despite them only being available on the Internet, all while actively reprimanding MS for wanting to make it a requirement to have access to the Internet on their next console.