It may look like a shooter, but playing it as one won't work
'The transition' of The Bureau: making XCOM Declassified a more tactical shooter
In our previous hands-on with the game, we noted the game's similarities to Mass Effect, given the game's three-man squads and use of a radial wheel to command AI characters to use powers. However, Gray argues that XCOM is far more tactical than BioWare's RPG. "Mass Effect was certainly an influence. But a big difference is that Mass Effect doesn't have a lot of gameplay based on position and tactics. You go to the radial wheel to fire off powers, but it doesn't really matter where Garrus or Wrex is. In our game, position is extremely important," he pointed out. In Mass Effect, it's entirely possible to beat the game simply shooting your way through. In The Bureau, the opposite is true. Commanding your squad is so crucial to the gameplay, it's theoretically possible to play the game as "the conductor"--the type of player that exclusively uses tactics to overcome each excursion. "We had this debate for a while. Can you beat the game without ever firing a shot," Morgan said. "We decided if the player obscenely uses tactics and his agents, there should be the possibility that you can beat certain fights without personally firing a shot. We are open to the fact that some players can play 'the conductor' role, and we should reward them. If your plan is that good, awesome."