Weekend Confirmed 170 - Xbox One, The Last of Us

By Ozzie Mejia, Jun 21, 2013 11:00am PDT

The word of the day on Weekend Confirmed is "feedback." Hosts Garnett Lee and Jeff Cannata welcome in Shacknews' Andrew Yoon and Double Jump's Christian Spicer to talk about why feedback matters, as they discuss the abrupt reversal of the Xbox One's unpopular policies and the entire PR fiasco that surrounded it. That's followed up with more talk of last week's E3 favorites, including TitanFall, Destiny, The Wonderful 101, Super Mario 3D World, Ryse: Son of Rome, Infamous: Second Son, and Metal Gear Solid V: The Phantom Pain. The show ends with a roundtable discussion of The Last of Us, before ending with some heartfelt Finishing Moves.

Weekend Confirmed Ep. 170: 6/21/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 170 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:31:01

    Round 2 - 00:31:39 - 01:02:46

    Round 3 - 01:03:58 - 01:34:04

    Round 4 - 01:34:52 - 02:15:14

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Christian Spicer @spicer

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Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • I agree that MS handled the xbone announcements terribly.
    However, I wonder how much of the actual policies and lack of info wasn't really MS's fault but because they couldn't get the publishers to agree to this new system. I have no evidence of this but it makes sense that the publishers would fight things like digital sharing and digital resale and would want MS to put a ton of restrictions on those. It would make sense that the same companies that made the ubisoft always online drm and the ea sim city drm would also want to put similar restrictions on console gaming.

    I doubt we will ever know but my hunch is that all these restrictions were not MS's idea. Of course I don't play console games so I don't really have any investment in this whole thing.

    Thread Truncated. Click to see all 2 replies.

    • I don't know if i could agree with that because one most publishers would love a system like the one MS was making. Two many publishers are now trying to say they had no say or push to make this happen and it was all Ms doing.

      MS are the ones who made the system so i don't know how they would not have no control over what they make. Sony did not follow suit so i don't think it was in the way you say and MS not the bad guy here. I have a hunch it was the other way around and MS wanted to court publishers into supporting by showing off this feature and platform.