Weekend Confirmed 170 - Xbox One, The Last of Us

By Ozzie Mejia, Jun 21, 2013 11:00am PDT

The word of the day on Weekend Confirmed is "feedback." Hosts Garnett Lee and Jeff Cannata welcome in Shacknews' Andrew Yoon and Double Jump's Christian Spicer to talk about why feedback matters, as they discuss the abrupt reversal of the Xbox One's unpopular policies and the entire PR fiasco that surrounded it. That's followed up with more talk of last week's E3 favorites, including TitanFall, Destiny, The Wonderful 101, Super Mario 3D World, Ryse: Son of Rome, Infamous: Second Son, and Metal Gear Solid V: The Phantom Pain. The show ends with a roundtable discussion of The Last of Us, before ending with some heartfelt Finishing Moves.

Weekend Confirmed Ep. 170: 6/21/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:31:01

    Round 2 - 00:31:39 - 01:02:46

    Round 3 - 01:03:58 - 01:34:04

    Round 4 - 01:34:52 - 02:15:14

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Christian Spicer @spicer

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Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • So your discussion of The Last of Us I think reveals a ton more about each of you than it does about the game.

    Straight up murdering all the dudes just because you have the weapons IS EXACTLY THE QUESTIONS THE GAME WANTS TO RAISE IN THE PLAYER (I say this without having finished it) The fact that you instantly jump to blow them all away is more a commentary on you and not the design of the game in this case because a majority of the combat encounters are avoidable. If you want to play the Survival way PLAY it. Of course at moments the game will force you into risky combat situations because that is what makes sense in the setting and the fiction that is set up.

    Fungal Zombies being mechanical murderous enemies is also kinda the point isn't it? The inevitability the predictability is very "zombie"


    Also I question the post apocalypse that isn't entire full of violence at all sides. Violence exists within every fact of civilization and those rules and beliefs are the only thing that keeps it in as much check as it is.