Weekend Confirmed 170 - Xbox One, The Last of Us

By Ozzie Mejia, Jun 21, 2013 11:00am PDT

The word of the day on Weekend Confirmed is "feedback." Hosts Garnett Lee and Jeff Cannata welcome in Shacknews' Andrew Yoon and Double Jump's Christian Spicer to talk about why feedback matters, as they discuss the abrupt reversal of the Xbox One's unpopular policies and the entire PR fiasco that surrounded it. That's followed up with more talk of last week's E3 favorites, including TitanFall, Destiny, The Wonderful 101, Super Mario 3D World, Ryse: Son of Rome, Infamous: Second Son, and Metal Gear Solid V: The Phantom Pain. The show ends with a roundtable discussion of The Last of Us, before ending with some heartfelt Finishing Moves.

Weekend Confirmed Ep. 170: 6/21/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 170 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:31:01

    Round 2 - 00:31:39 - 01:02:46

    Round 3 - 01:03:58 - 01:34:04

    Round 4 - 01:34:52 - 02:15:14

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Christian Spicer @spicer

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Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • Why would a digital release need to take place prior to a physical release? Can't both be done simultaneously and satisfy all parties?

    For people like Jeff, buy the digital release for $34.99. You own it, it's registered to your system, and you cannot transfer it to another person. It is installed in your system, and you don't have to put a disc in the tray. The publisher can keep the price lower knowing it is full profit, and keep it from transferring to another owner at no additional income. They can also avoid costs associated with the physical manufacture/distribution, whatever that might be for that copy.

    For people like me, I buy the physical release for $59.99 (although I tremendously think that publishers would be wise to charge $49.99 and sell double the copies, but you know how they view economics). I play it for 3 weeks, and sell it to GameStop for $15-20 bucks (which I then use to buy other games, which benefits the industry as a whole, and probably pre-order something else at retail price, but that's a whole different argument). I can install it to my PS3, but to play it I need to put the disc in. I can loan it, trade it, keep it, etc. The next guy comes along, buys it, helps keep GameStop in business (so they can continue to push all types of video games to consumers directly), and possibly buys some DLC for the game to make up the difference.

    How is this not a reasonable business model? I find it absurd that I have to pay the same price for a digital release as a physical release, when one obviously has more value than the other. I think releasing digital early and physical later (if more than a day or two) will just irritate a percentage of consumers that enjoy owning a physical copy of the game and all that entails.

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