Weekend Confirmed 166 - Xbox One

By Ozzie Mejia, May 24, 2013 11:00am PDT

Jeff Cannata is a man on an island (a Hawaiian one, that is), which leaves host Garnett Lee to captain the S.S. Weekend Confirmed alone. He's joined this week by his hardened crew of "Indie" Jeff Mattas, the Escapist's Andrea Rene, and Double Jump's Christian Spicer. Their destination: The fabled isle of Xbox One. The team discusses Tuesday's reveal event, what we know about the new console, and dive into the pile of unknowns and what-if's. After discussing the hardware, features, and rumors, everyone discusses reader reaction and how the Xbox One will fare against stiff competition from Sony and Nintendo. The show ends with some non-Xbox related Finishing Moves.

Weekend Confirmed Ep. 166: 5/24/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:34 - 00:30:02

    Whatcha Been Playin Part 1 - 00:31:14 - 01:00:20

    Whatcha Been Playin Part 2 - 01:01:59 - 01:30:18

    Feedback/Finishing Moves - 01:32:12 - 02:05:50

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

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Jeff Mattas @JeffMattas

Christian Spicer @spicer

Andrea Rene @andrearene

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Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • So because I had a caffeinated beverage late at night, and am off school right now, and because I see some posts here questioning an "overreaction" to Microsoft's Xbox One unveiling, I've decided to make a large post compiling exactly how Microsoft screwed up, why gamers feel the way they do, and how their reactions are being misconstrued by what can only be dubbed "Xbone Apologists." This post will be organized by 3 main parts.

    1. It isn't about used games. It is about the right to "own" and lend games.

    This tweet was made by Mike Beasely, and retweeted by Adam Sessler:
    "Analogy: The disc is like the title deed. You need it to prove ownership, but not to start the car."

    So to refute this idea of the game disc as the "title deed" I want to go to Jeff's anecdote about his Battle.net account getting hacked, because the same thing happened to me.

    Jeff mentioned that Blizzard wanted him to send in his birth certification. Garnett said "that's rediculous." Indeed Garnett!

    Well what happened to me is someone changed the email address associated with my copy of Starcraft 2, which is an always online game. In order to reclaim my copy of the game, Blizzard customer service asked me to fill out a form that looked like it came from the DMV, and send in multiple forms of identification.

    So guess what the punch line of this story is? I bought my copy SC2 brand new at GameStop, and they could give 2 shits that I have the original disc with the authentication key. This disc is not the title deed. It doesn't matter in Blizzard's eyes.

    Want to know why? Because a game license isn't ownership. Its an ephemeral "permission" as Phil Harrision dubbed it, that grants you the privilege of playing a title. It doesn't just prevent used game sales, or make gaming more expensive. It fundamentally subverts conventional ideas about ownership.

    2. The Xbox One will not kill the used market. It will exploit it.

    The secondary concern about redefining game media consumption via digital licenses is the ability to lend your friends games. However, a mystical narrative has been ascending, that we will trade off ownership rights for a fabulous world with cheaper new game prices.

    Penny Arcade put it as:
    "For Microsoft, this isn’t a problem. If your friend wants to play the game, they can damn well buy it. ... it sounds like you’ll be able to “sell” your used games, but no one except Microsoft will buy able to buy them. Microsoft becomes the entity that controls the entirety of the transaction ... the used-game market all but disappears ... you can suddenly profit from every copy of your game sold, and as profit margins rise it's possible we'll see prices drop."

    Almost sounds worth it right? Developers stabilize their business. Gamers get price cuts. More original games get made. Well this is what Eurogamer came up with 24 hours later.

    You, the shopper, won't have to pay the activation fee for a used Xbox One game - the shop will. ... Microsoft hasn't decided what the activation fee will be yet ... But it does mean second-hand games will probably be more expensive than they are now".

    Going back to Penny Arcade's hopeful narrative, not only can your friend "damn well buy" a game that you have bought brand new, and not only will the used game market not go away, but prices for used games will go up. Instead of lowering overall prices by stabilizing the market, Microsoft will exploit the used game market to raise the overall price of games. It is the worst of both worlds. They are only interested in taking away the right to ownership I described in point 1.

    Thread Truncated. Click to see all 8 replies.