How Telltale's Wolf Among Us will offer more choice than Walking Dead

By Steve Watts, May 16, 2013 9:30am PDT

Telltale's The Walking Dead received a lot of critical praise for its narrative and gut-wrenching choices, but some fans lamented that multiple playthroughs exposed how little impact they made on the story. Its next comic-turned-game A Wolf Among Us aims to solve that concern by having entire chunks of game that are only available if you make a particular choice.

"We've come up with new storytelling techniques. We call it the evolution of choice," Telltale president Kevin Bruner told Rock Paper Shotgun. "A big thing in Walking Dead was going where the story took you, and we would throw these choices at you, but you couldn't really determine what was going to happen next. Whereas in Fables, the choices you make in the moment are all there, like in Walking Dead, but there are places where it branches timeline-wise."

He says the dire "in-the-moment" choices will still exist, but they'll be inside larger scenarios that force you to choose where you go. "There's stuff happening somewhere else at the same time. Not only do you get to choose what to say and how to treat people, but you also get to choose when and where you're saying it," Bruner said. "If you go one way, people will be like, 'Where were you? We were over here and we could have really used you.' You have to explain why you weren't there. These are all new role-playing aspects that we're using as tools to help us stay within the bounds where Bigby Wolf can be Bigby Wolf and the Fables universe can stay consistent."

The game is set to come out sometime this summer on PC, Mac, Xbox 360 and PlayStation 3.

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