Weekend Confirmed 164 - Far Cry 3: Blood Dragon, Wolfenstein

By Ozzie Mejia, May 10, 2013 11:00am PDT

The new game release cupboard is looking a bit bare to hosts Garnett Lee and Jeff Cannata. They welcome in Nikole Zivalich and Naughty Dog's Jason Paul to put the Far Cry 3: Blood Dragon discussion to bed before moving on to the new Wolfenstein announcement, Warren Spector's comments, and where the first-person shooter genre goes in the future. With the next generation around the corner, the discussion begins on the best games of the past generation. That's followed by some talk about the big Disney/EA deal for the Star Wars license. The show ends with a new round of Finishing Moves.

Weekend Confirmed Ep. 164: 5/10/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 164 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:34 - 00:30:32

    Whatcha Been Playin Part 1 - 00:31:45 - 01:00:37

    Whatcha Been Playin Part 2 - 01:01:15 - 01:29:12

    Segment 4/Finishing Moves - 01:30:02 - 02:05:13

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Nikole Zivalich @NikoleZ

Jason Paul @jmpaul

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • Here's a link to Candy box if anyone's interested: http://candies.aniwey.net/

    I found it kind of entertaining for a while, but it's totally true that "you get rewarded just for showing up." It's purely a game about time investment. It's really a lot like an MMO when you think about it like that. The more time you put into it, the more candy you get, and with how easy a lot of MMO's are, it basically equates to experience points.

    That time investment is really what kills MMO's for me now-a-days. I just don't feel that sense of accomplishment if all I'm doing is showing up and getting stuff/candy. A game like Tera gets away from that a bit by actually being challenging and having interactive combat, but it's still a lot of "i'm just slogging through this to put my time in to get to the interesting parts."

    After an hour or so in Candy box, I ended up cheating by looking through the javascript of the game and giving myself trillions of candies/lollipops, and as you'd expect whenever you cheat, it totally ruined it, but it also put the game into sharp perspective. All I was really doing was fast-forwarding the game and skipping the time investment part, so if the game held up, it still should've been fun, right? It wasn't, so does that mean that the time investment is actually what makes Candy box fun and rewarding? Or are we tricking ourselves somehow into thinking it's fun just because we put the time into it?