Weekend Confirmed 162 - Xbox reveal, Star Trek, Monaco: What's Yours Is Mine

By Ozzie Mejia, Apr 26, 2013 11:00am PDT

Host Garnett Lee has returned from his vacation to a world gone mad! Co-host Jeff Cannata, Shacknews' Andrew Yoon, and Christian Spicer help bring him back to reality by discussing the upcoming Xbox reveal on May 21 and looking back at the previous generation of games. Christian shares some grievances he has with Bioshock Infinite, Andrew talks about going hands-on with The Legend of Zelda's upcoming Link to the Past sequel, Garnett sets his phasers to "stunned" over how bad Star Trek is, and Jeff loves loving Crysis 3 and Monaco: What's Yours Is Mine. The madness ends with a fresh round of Finishing Moves.

Weekend Confirmed Ep. 162: 4/26/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 162 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:34:51

    Whatcha Been Playin Part 1 - 00:36:18 - 01:01:54

    Whatcha Been Playin Part 2 - 01:02:36 - 01:32:24

    Segment 4/Finishing Moves - 01:33:43 - 02:03:07

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Christian Spicer @spicer

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • It is easy to complain about games without offering any solutions.

    It is not only getting redundant and boring every time it is brought up in this podcast, but I find the hosts to appear more pompous with each one of these discussions. Garnett kept saying that people just need to come up with new and different ideas to make games fun but offers no good ideas on how to solve this problem. It is easy to complain without offering any solutions, but complaining just to complain is just pointless.

    To Jeff's comment, I am sure that 2k games would love to make every single background character have the same amount of depth as Elizabeth, but is it really worth the budget and development time?

    To Garnett wanting to interact with every single item in the game when you are looking for just one thing, is the ability to interact with every single item in the environment worth the development time and possible bugs when the average player is only going to interact 1% of the environment?

    The types of games that Garnett and Jeff are pushing for usually sound like really boring games that would be ridiculously expensive to produce and very few people would want to play.

    I felt that Andrew covered it best when he said that he feels that there are so many games out there with so much variety for gamers to choose from. Not every game is mowing down tons of dudes as this podcasts often implies. I usually hear about at least 2 of them every time Indie Jeff is on.