Weekend Confirmed 160 - Far Cry 3: Blood Dragon, Monster Hunter 3 Ultimate
by Ozzie Mejia, Apr 12, 2013 11:00am PDTAll aboard the Blood Dragon hype train! This week, Garnett Lee and Jeff Cannata welcome in Shacknews' Ozzie Mejia and The Escapist's Andrea Rene. The crew talks about Kickstarter and why some campaigns wind up more successful than others. There's also some talk about Monster Hunter 3 Ultimate, Gears of War: Judgment, and the Company of Heroes 2 beta. Also, there's talk about Far Cry 3: Blood Dragon and a lot of love for the most recent trailer. After all that love, everyone welcomes in the weekend with a new slew of Finishing Moves.
Weekend Confirmed Ep. 160: 4/12/2013
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Show Breakdown:
Round 1 - 00:00:35 - 00:27:29
Whatcha' Been Playin Part 1 - 00:28:56 - 00:59:11
Whatcha Been Playin Part 2 00:59:49 - 01:32:26
Segment 4/Finishing Moves - 01:33:11 - 02:04:48
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
New game releases of May 27-June 2
Wargame: Airland Battle trailer details dynamic campaign
Halo 'Bootcamp' confirmed by Microsoft
Weekend PC download deals: Tomb Raider for $14
Game Dev Tycoon studio outlines future plans




Comments
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I think that the themes that the game sets up such as religion, American Exceptionalism, racism, and less talked about, class warfare, are used in a way that is far more realistic that usually found in games or any other media. This is literally the environment that you have found yourself in, it is made simply to be a setting for your story. This story doesn't have to culminate in you freeing all of the slaves while converting them all to atheism and renouncing the good of American society. The themes come back in more subtle ways. [SPOILERS AFTER THIS POINT] The racist element of of Columbia is mirrored back when you meet Daisy Fitzoy and the Vox, where they are just as awaree of the usefulness of Propoganda and manipulation of people. Religion becomes a large part of the ending, but it's not a criticism on the practices of religion, it is the question of what is redemption and can a person be a)Good without God, b)Evil with God, and also the value of the 'weight of sins' in a persons life. Booker seeks to redeem himself simply because he accepts that he has done bad things in the past and actively works to atone for them, whereas Comstock has forgotten his sins and is doomed to repeat them or even surpass them, because he has nothing holding him back.
I think the best description I've heard in regards to Bioshock and Bioshock Infinite is that Bioshock is a game in which the story starts off small, and grows emmensely until by the end you have this Randian parable about humanity and it's search for genetic perfection. Infinite, on the other hand,is a game that starts with huge ideas (Religion, American Exceptionalism, Class Warfare, Quantum Physics) and it slowly draws itself in until, by the end, it is simply a story about a man in search of redemption for what he has done.[END SPOILERS]
I completely agree that there are flaws in Bioshock Infinite. But most of them are in the realm of the gameplay, and yes, they are things that need to be criticized. The navigation tool is far too hand hold-y, the vigors feel a tad out of place, and it would be nice if the other characters were using them, and there are other problems. As someone who loves this game with his whole heart, I am more than welcoming to criticism of it, because it is not only a major game and story experience in and of itself, but it is also a great step towards where I want gaming to go in terms of story, character interaction, etc. And I think that the people at Irrational want to hear this things, too. They don't what their game to be bronzed and put on a pedestal as the pinnacle of gaming. I believe they want to hear these criticisms so that, next time along, they can work to fix what can be fixed, and fine tune what people loved.
So, yes, I can understand people's problems, and almost none of the criticisms I've heard have made me say "no, you're wrong". But, after finishing it twice and starting again, I still think it is a fantastic storytelling achievement in gaming, despite its flaws.
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What a shocker!
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With all the hand-wringing over the evolution of gaming as a storytelling medium and an artform and blah blah blah, it's nice to have some big budget reminders that stupid, silly, over-the-top, throw-back fun is still something for developers to be proud of and for gamers to revel in.
A blast of unapologetic, self-indulgent fun-for-the-sake-of-it gaming is great for cutting through the pretentious hand-wringing and monocle-adjusting that this industry and community tends to devolve into from time to time.
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I would have easily bought this game 2 or 3 years ago, but so close to the launch of the PS4, I have no desire to spend 15$ on a digital game for a system that I will be selling in less than a year.
If Sony said that their would be backwards compatibility for their digital games, I would buy the game, as would a number of friends of mine who also wanted the remake, but till PS4 comes out, I do not plan on buying any digital games.
This game is just too little, too late
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(colour me exited)
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It's about to go down
Everybody in the place hit the fucking deck
But stay on your motherfucking toes
We running this, let's go
I'm on a boat, I'm on a boat
Everybody look at me
'Cause I'm sailing on a boat
I'm on a boat, I'm on a boat
Take a good hard look
At the motherfucking boat"
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mmmmmmmmmm, Soul Hackers.
Part of me wants to finish Etrian Odyssey 4 before jumping in, but I just can't wait that long. EO is wonderful, but I can come back to it later without feeling overly lost. Of course, Pokemon X/Y will probably be out by then, then Rune Factory 4. Then SMT IV, no word yet on whether Fantasy Life will get localized though, but I sure hope so.
I feel sorry for you poor fools, stuck playing junk like Mass Effect and Skyrim. Okay, sorry, that's out of line, Mass Effect isn't that bad. :P
but still, SOUL HACKERS!
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So imagine the next burnout pull up to a stop and it sends a random player past you on his mission pulling you into the chase.
Or playing threw the campaign of the new WWE game. Your losing the title bout and it sends a random player in to safe you from the bleachers while you distract the ref.
Every one loves Journey but most games can't design themselves that way, because they can't expect a connection it's just a bonus.
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http://www.kickstarter.com/blog/blockbuster-effects
http://www.kickstarter.com/blog/the-year-of-the-game
It's pretty obvious from looking at this data, that big projects bring in more attention and support to all of the other projects on the site. It's too bad that a project he was partial to didn't get funded, but the truth is that the majority of projects don't get funded - this has always been the case. If anything, the rate of success has increased, not decreased, as he seemed to imply.
To those that don't know, the full rumor basically states that the add-on will actually be an even slimmer Xbox 360 that doesn't have a disc drive. The reason it's called "always online" is the same reason an Apple TV is -- none of its software really works without an internet connection. The leak (from vgleaks) also stated however that it could play digital Xbox 360 games, and could play content installed on the hard drive while offline. The add-on thing says that this mini 360 could be connected to the Durango and piggyback off of the Durango's disc drive in order to play Xbox 360 discs. Another leak came in however suggesting that the Durango on its own might actually be backwards compatible.
Anyway, if any of this is true, it might be a smart move for Microsoft. They're probably trying to compete against the Apple TV or any iOS TV device that Apple might one day release. In my opinion, the day Apple does release a living room device with the full range of iOS, it will be a threat to consoles. At the very least it will threaten to take the casual audience away from consoles. I wouoldn't be surprised if Microsoft were trying to head this off. A $99 or $149 (according to the rumor) mini Xbox 360 with apps and an existing library of games would be their way of fighting it or even beating Apple to the punch.
On the BC add-on front, I also think it's a fairly smart way of offloading the choice of the cost of BC to the customer. If the architecture of the Durango really is completely different from that of the 360, then putting in BC would probably inflate the cost of the system. Some customers care about BC, some don't, so it might be a smart move to let those customers who do care about BC to go ahead and pay extra for the mini 360 and an add-on.
As for why you wouldn't just keep your 360 in addition to getting the Durango, I imagine the add-on solution would save you an HDMI port and a power source. I already have eight freaking consoles hooked up to my TV. I'm just about out of room for any more.
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Also the way the offline begins it makes it accessible for any weapon, the nuance and politeness of certain weapons online obviously comes in later.
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(Let me preface this by saying this rant is not directed at either of you, but rather the points you brought up in your Next Box discussion, it's not meant to be personal, but I need to let out this rant before my head explodes).
"Always on" consoles are already here, at least IN SPIRIT. PS Plus subscribers can wake up their PS3s via remote play as well as download patches and system updates automatically without even being present. Xbox 360s can download content in the background even when turned off. IN SPIRIT, I'm an "always on" gamer. I have two Xbox 360s, one PS3, a PS Vita, a Sony Xperia Smartphone, a Sony Google Box, a Sony S Tablet, a Sony Bravia Internet TV and a Sony VAIO computer. I have a high speed internet connection with near unlimited bandwith and these devices are always connected to the internet or my cellular data plan whenever possible. My experiences with all of these devices would be severely diminished, in some cases, fruitless, if they couldn't be connected to the internet. But I would be an ABSOLUTE IDIOT to buy any product or game that would not work if it wasn't connected to the internet.
Seriously! Would you buy a smartphone that wouldn't let you use the calculator or allow you to watch a movie you have stored on the device because you don't have a signal (e.g. you're on a subway)? Would you buy a TV that turned always itself off if the cable box connected to it stopped feeding it a video signal? Of course you wouldn't. BECAUSE THEN YOU'D BE AN IDIOT.
This is not about trusting corporations, guys. It's not even about DRM (I am fine with DRM if it is fair and reasonable, such as the 2-console, 1-mobile DRM that Sony uses for the PS3 and PS Vita...far more fair than that of Microsoft which forces players to buy the same content twice to be able to use them on two consoles in the same house without having to be connected to the internet). It is about practicality. A gaming console that interrupts your game or stops working after losing an internet connection for 3 minutes would be the most ridiculous, unpopular product ever released by a game console manufacturer in history, and that's why Microsoft isn't going to include such a feature (even though its RUMORED that they will and they totally could if they wanted to). If they do, the console will FAIL. Plain and simple. There is no benefit to the consumer to own such a product, Jeff, and even the consumer will realize that the first time their internet goes down for an hour and the product they paid hard earned money for temporarily becomes an expensive doorstop.
Perhaps Microsoft is allowing these rumors to persist because the Next Xbox will absolutely be heavily internet reliant for the majority of its features (just like the current Xbox is, or likely even more so) and they want to manage our expectations of that now. But a console that won't work at all without an internet connection? It's crazy talk. It's crazy talk now, it's crazy talk five years from now, it will even be crazy talk TEN YEARS FROM NOW. Until we live in a world where everyone has a constant, reliant, never-ceasing connection to the internet, and the companies that sell us these boxes can supply us with services that are just as constant and infallible, consoles that REQUIRE online to function will NEVER FLY.
To reiterate, It's not about DRM. It's not about trusting corporations. It's about common sense.
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I do think it does indirectly support make his point. If you separate the hype from how something performs you might find you have more "hits".
This is especially true if you calculate what they're counting on making, which will include all sorts of fees (sent-you-a-bill fee, late fees, ...). They will also allow themselves to sell your information and so on. It all adds up.
And no, there is no magic "benefit to consumers of always-online req." that Microsoft are waiting to spring upon the world. Sorry, magic isn't real. Everything you can do when being online (by choice) you can do when being online (forced). There are only downsides to being forced. You don't have to try and write out the logic expression to figure that out.
Now allow myself to contradict what I just said. If this always-on DRM led to lower prices on new games, then that could be seen as a win for the consumer. However, that too is FANTASY.
Third, the question isn't ONLY whether I trust MY connection to the internet. I don't necessarily trust THEIR service.
I like to think that I'm pragmatic about this. I assign value to games and the machines I play them on. Things like second hand value, oppressive DRM, reproduction cost, quality, zeitgeist, etc, etc. goes into calculating this value. Then I buy the product when its actual price goes below my assigned value.
If they think I'm buying.... sorry... **paying full price for a non-transferable license** to be able to download -- a limited number of times -- a digital-only version of a game that I get to play only as long as their service allows it, then they're deluded.
Companies love to try and exploit us using 'Value-based pricing'. Let's judo that shit.
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See this: http://www.shacknews.com/article/78648/xperia-phones-now-support-dualshock-controllers
And as I pointed out a couple weeks ago see this: http://cdni.wired.co.uk/620x413/g_j/gamepad.jpg
So we have console controllers on a collision course with mobile devices, but at the same time Sony is trying to make the Vita's tiny controls play with home console games. I think I've been saying this since before the Vita launched, but its terminal problem is its form factor.
If Sony standardized a Vita spec, and sold that through smartphones and touchscreen devices, then made a Dualshock to house that spec and form factor, then they would have a marketable product. They could even put the game card reader, and maybe some of the hardware in the controller.
Then they would have the most robust handheld, the best cross play solution, the Playstation Phone, and the mobile device with probably the best battery life ever, all in one foul swoop.
My area does have 4g (80$ for 10gb a month with a 10$ a gig overage), which Verizon considers good enough. I guess my point is, when polls of broadband coverage are done, I technically would be considered "covered". Our countries broadband coverage is not good enough for always online, but i'm worried Microsoft looking at the data may think it is.
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Australians are getting Fibre to 90% of the houses then Wireless or Satellite for another 6%.
The only reason Apps say silly things like that is because Apple makes it impossible to have your game require a certain speed processor. So what every developer does is choose a weird hardware feature that only comes on certain speed processors and up, and say their game requires that.
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